Fix blur leaving strokes on full damage tracking
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3 changed files with 30 additions and 19 deletions
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@ -75,6 +75,8 @@ public:
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GLint m_iCurrentOutputFb = 0;
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GLint m_iWLROutputFb = 0;
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pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
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std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
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std::unordered_map<SMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
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std::unordered_map<SMonitor*, CTexture> m_mMonitorBGTextures;
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