Fix blur leaving strokes on full damage tracking

This commit is contained in:
vaxerski 2022-05-06 16:06:21 +02:00
parent b67eae7228
commit ff86f723b2
3 changed files with 30 additions and 19 deletions

View file

@ -75,6 +75,8 @@ public:
GLint m_iCurrentOutputFb = 0;
GLint m_iWLROutputFb = 0;
pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
std::unordered_map<SMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
std::unordered_map<SMonitor*, CTexture> m_mMonitorBGTextures;