renderer: don't occlude when pre-blur is queued
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3 changed files with 11 additions and 5 deletions
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@ -132,6 +132,7 @@ class CHyprOpenGLImpl {
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void markBlurDirtyForMonitor(CMonitor*);
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void preWindowPass();
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bool preBlurQueued();
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void preRender(CMonitor*);
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void saveBufferForMirror();
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