shaders: use highp for fragments
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3 changed files with 15 additions and 15 deletions
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@ -3,7 +3,7 @@
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#include <string>
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inline const std::string FRAGSHADOW = R"#(
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precision mediump float;
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precision highp float;
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varying vec4 v_color;
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varying vec2 v_texcoord;
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