shaders: use highp for fragments

This commit is contained in:
Vaxry 2024-02-15 17:32:27 +00:00
parent a8dae8f5e1
commit fbf5ba87ce
3 changed files with 15 additions and 15 deletions

View file

@ -3,7 +3,7 @@
#include <string>
inline const std::string FRAGSHADOW = R"#(
precision mediump float;
precision highp float;
varying vec4 v_color;
varying vec2 v_texcoord;