core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils. Requires hyprutils>=0.1.4
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76 changed files with 509 additions and 1004 deletions
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@ -428,9 +428,9 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
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if (m_eGrabbedCorner == CORNER_TOPLEFT)
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newPos = newPos - newSize + m_vBeginDragSizeXY;
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else if (m_eGrabbedCorner == CORNER_TOPRIGHT)
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newPos = newPos + Vector2D(0, (m_vBeginDragSizeXY - newSize).y);
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newPos = newPos + Vector2D(0.0, (m_vBeginDragSizeXY - newSize).y);
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else if (m_eGrabbedCorner == CORNER_BOTTOMLEFT)
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newPos = newPos + Vector2D((m_vBeginDragSizeXY - newSize).x, 0);
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newPos = newPos + Vector2D((m_vBeginDragSizeXY - newSize).x, 0.0);
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CBox wb = {newPos, newSize};
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wb.round();
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