core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils. Requires hyprutils>=0.1.4
This commit is contained in:
parent
6e5804b53d
commit
fb15b7aa2a
76 changed files with 509 additions and 1004 deletions
220
src/helpers/math/Math.cpp
Normal file
220
src/helpers/math/Math.cpp
Normal file
|
|
@ -0,0 +1,220 @@
|
|||
#include "Math.hpp"
|
||||
#include <unordered_map>
|
||||
|
||||
Hyprutils::Math::eTransform wlTransformToHyprutils(wl_output_transform t) {
|
||||
switch (t) {
|
||||
case WL_OUTPUT_TRANSFORM_NORMAL: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_NORMAL;
|
||||
case WL_OUTPUT_TRANSFORM_180: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_180;
|
||||
case WL_OUTPUT_TRANSFORM_90: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_90;
|
||||
case WL_OUTPUT_TRANSFORM_270: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_270;
|
||||
case WL_OUTPUT_TRANSFORM_FLIPPED: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_FLIPPED;
|
||||
case WL_OUTPUT_TRANSFORM_FLIPPED_180: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_FLIPPED_180;
|
||||
case WL_OUTPUT_TRANSFORM_FLIPPED_270: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_FLIPPED_270;
|
||||
case WL_OUTPUT_TRANSFORM_FLIPPED_90: return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_FLIPPED_90;
|
||||
default: break;
|
||||
}
|
||||
return Hyprutils::Math::eTransform::HYPRUTILS_TRANSFORM_NORMAL;
|
||||
}
|
||||
|
||||
static void matrixIdentity(float mat[9]) {
|
||||
static const float identity[9] = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
memcpy(mat, identity, sizeof(identity));
|
||||
}
|
||||
|
||||
static void matrixMultiply(float mat[9], const float a[9], const float b[9]) {
|
||||
float product[9];
|
||||
|
||||
product[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6];
|
||||
product[1] = a[0] * b[1] + a[1] * b[4] + a[2] * b[7];
|
||||
product[2] = a[0] * b[2] + a[1] * b[5] + a[2] * b[8];
|
||||
|
||||
product[3] = a[3] * b[0] + a[4] * b[3] + a[5] * b[6];
|
||||
product[4] = a[3] * b[1] + a[4] * b[4] + a[5] * b[7];
|
||||
product[5] = a[3] * b[2] + a[4] * b[5] + a[5] * b[8];
|
||||
|
||||
product[6] = a[6] * b[0] + a[7] * b[3] + a[8] * b[6];
|
||||
product[7] = a[6] * b[1] + a[7] * b[4] + a[8] * b[7];
|
||||
product[8] = a[6] * b[2] + a[7] * b[5] + a[8] * b[8];
|
||||
|
||||
memcpy(mat, product, sizeof(product));
|
||||
}
|
||||
|
||||
static void matrixTranspose(float mat[9], const float a[9]) {
|
||||
float transposition[9] = {
|
||||
a[0], a[3], a[6], a[1], a[4], a[7], a[2], a[5], a[8],
|
||||
};
|
||||
memcpy(mat, transposition, sizeof(transposition));
|
||||
}
|
||||
|
||||
static void matrixTranslate(float mat[9], float x, float y) {
|
||||
float translate[9] = {
|
||||
1.0f, 0.0f, x, 0.0f, 1.0f, y, 0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
wlr_matrix_multiply(mat, mat, translate);
|
||||
}
|
||||
|
||||
static void matrixScale(float mat[9], float x, float y) {
|
||||
float scale[9] = {
|
||||
x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
wlr_matrix_multiply(mat, mat, scale);
|
||||
}
|
||||
|
||||
static void matrixRotate(float mat[9], float rad) {
|
||||
float rotate[9] = {
|
||||
cos(rad), -sin(rad), 0.0f, sin(rad), cos(rad), 0.0f, 0.0f, 0.0f, 1.0f,
|
||||
};
|
||||
wlr_matrix_multiply(mat, mat, rotate);
|
||||
}
|
||||
|
||||
static std::unordered_map<eTransform, std::array<float, 9>> transforms = {
|
||||
{HYPRUTILS_TRANSFORM_NORMAL,
|
||||
{
|
||||
1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
}},
|
||||
{HYPRUTILS_TRANSFORM_90,
|
||||
{
|
||||
0.0f,
|
||||
1.0f,
|
||||
0.0f,
|
||||
-1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
}},
|
||||
{HYPRUTILS_TRANSFORM_180,
|
||||
{
|
||||
-1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
-1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
}},
|
||||
{HYPRUTILS_TRANSFORM_270,
|
||||
{
|
||||
0.0f,
|
||||
-1.0f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
}},
|
||||
{HYPRUTILS_TRANSFORM_FLIPPED,
|
||||
{
|
||||
-1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
}},
|
||||
{HYPRUTILS_TRANSFORM_FLIPPED_90,
|
||||
{
|
||||
0.0f,
|
||||
1.0f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
}},
|
||||
{HYPRUTILS_TRANSFORM_FLIPPED_180,
|
||||
{
|
||||
1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
-1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
}},
|
||||
{HYPRUTILS_TRANSFORM_FLIPPED_270,
|
||||
{
|
||||
0.0f,
|
||||
-1.0f,
|
||||
0.0f,
|
||||
-1.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
1.0f,
|
||||
}},
|
||||
};
|
||||
|
||||
static void matrixTransform(float mat[9], eTransform transform) {
|
||||
matrixMultiply(mat, mat, transforms.at(transform).data());
|
||||
}
|
||||
|
||||
static void matrixProjection(float mat[9], int width, int height, eTransform transform) {
|
||||
memset(mat, 0, sizeof(*mat) * 9);
|
||||
|
||||
const float* t = transforms.at(transform).data();
|
||||
float x = 2.0f / width;
|
||||
float y = 2.0f / height;
|
||||
|
||||
// Rotation + reflection
|
||||
mat[0] = x * t[0];
|
||||
mat[1] = x * t[1];
|
||||
mat[3] = y * -t[3];
|
||||
mat[4] = y * -t[4];
|
||||
|
||||
// Translation
|
||||
mat[2] = -copysign(1.0f, mat[0] + mat[1]);
|
||||
mat[5] = -copysign(1.0f, mat[3] + mat[4]);
|
||||
|
||||
// Identity
|
||||
mat[8] = 1.0f;
|
||||
}
|
||||
|
||||
void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]) {
|
||||
double x = box.x;
|
||||
double y = box.y;
|
||||
double width = box.width;
|
||||
double height = box.height;
|
||||
|
||||
matrixIdentity(mat);
|
||||
matrixTranslate(mat, x, y);
|
||||
|
||||
if (rotation != 0) {
|
||||
matrixTranslate(mat, width / 2, height / 2);
|
||||
matrixRotate(mat, rotation);
|
||||
matrixTranslate(mat, -width / 2, -height / 2);
|
||||
}
|
||||
|
||||
wlr_matrix_scale(mat, width, height);
|
||||
|
||||
if (transform != HYPRUTILS_TRANSFORM_NORMAL) {
|
||||
matrixTranslate(mat, 0.5, 0.5);
|
||||
matrixTransform(mat, transform);
|
||||
matrixTranslate(mat, -0.5, -0.5);
|
||||
}
|
||||
|
||||
matrixMultiply(mat, projection, mat);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue