core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils. Requires hyprutils>=0.1.4
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76 changed files with 509 additions and 1004 deletions
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@ -412,9 +412,9 @@ void CLayerSurface::startAnimation(bool in, bool instant) {
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}
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const std::array<Vector2D, 4> edgePoints = {
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PMONITOR->vecPosition + Vector2D{PMONITOR->vecSize.x / 2, 0},
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PMONITOR->vecPosition + Vector2D{PMONITOR->vecSize.x / 2, 0.0},
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PMONITOR->vecPosition + Vector2D{PMONITOR->vecSize.x / 2, PMONITOR->vecSize.y},
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PMONITOR->vecPosition + Vector2D{0, PMONITOR->vecSize.y},
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PMONITOR->vecPosition + Vector2D{0.0, PMONITOR->vecSize.y},
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PMONITOR->vecPosition + Vector2D{PMONITOR->vecSize.x, PMONITOR->vecSize.y / 2},
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};
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@ -86,7 +86,7 @@ CRegion CWLSurface::logicalDamage() const {
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return {};
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CRegion damage = m_pResource->accumulateCurrentBufferDamage();
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damage.transform(m_pResource->current.transform, m_pResource->current.buffer->size.x, m_pResource->current.buffer->size.y);
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damage.transform(wlTransformToHyprutils(m_pResource->current.transform), m_pResource->current.buffer->size.x, m_pResource->current.buffer->size.y);
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damage.scale(1.0 / m_pResource->current.scale);
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const auto VPSIZE = getViewporterCorrectedSize();
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@ -1,7 +1,7 @@
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#pragma once
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#include "../defines.hpp"
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#include "../helpers/Region.hpp"
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#include "../helpers/math/Math.hpp"
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#include "../helpers/signal/Signal.hpp"
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class CSubsurface;
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@ -104,7 +104,7 @@ CWindow::~CWindow() {
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std::erase_if(g_pHyprOpenGL->m_mWindowFramebuffers, [&](const auto& other) { return !other.first.lock() || other.first.lock().get() == this; });
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}
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SWindowDecorationExtents CWindow::getFullWindowExtents() {
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SBoxExtents CWindow::getFullWindowExtents() {
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if (m_bFadingOut)
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return m_eOriginalClosedExtents;
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@ -116,9 +116,9 @@ SWindowDecorationExtents CWindow::getFullWindowExtents() {
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{PMONITOR->vecSize.x - (m_vRealPosition.value().x - PMONITOR->vecPosition.x), PMONITOR->vecSize.y - (m_vRealPosition.value().y - PMONITOR->vecPosition.y)}};
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}
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SWindowDecorationExtents maxExtents = {{BORDERSIZE + 2, BORDERSIZE + 2}, {BORDERSIZE + 2, BORDERSIZE + 2}};
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SBoxExtents maxExtents = {{BORDERSIZE + 2, BORDERSIZE + 2}, {BORDERSIZE + 2, BORDERSIZE + 2}};
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const auto EXTENTS = g_pDecorationPositioner->getWindowDecorationExtents(m_pSelf.lock());
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const auto EXTENTS = g_pDecorationPositioner->getWindowDecorationExtents(m_pSelf.lock());
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if (EXTENTS.topLeft.x > maxExtents.topLeft.x)
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maxExtents.topLeft.x = EXTENTS.topLeft.x;
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@ -224,7 +224,7 @@ CBox CWindow::getWindowBoxUnified(uint64_t properties) {
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return {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
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}
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SWindowDecorationExtents EXTENTS = {{0, 0}, {0, 0}};
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SBoxExtents EXTENTS = {{0, 0}, {0, 0}};
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if (properties & RESERVED_EXTENTS)
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EXTENTS.addExtents(g_pDecorationPositioner->getWindowDecorationReserved(m_pSelf.lock()));
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if (properties & INPUT_EXTENTS)
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@ -242,7 +242,7 @@ CBox CWindow::getWindowMainSurfaceBox() {
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return {m_vRealPosition.value().x, m_vRealPosition.value().y, m_vRealSize.value().x, m_vRealSize.value().y};
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}
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SWindowDecorationExtents CWindow::getFullWindowReservedArea() {
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SBoxExtents CWindow::getFullWindowReservedArea() {
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return g_pDecorationPositioner->getWindowDecorationReserved(m_pSelf.lock());
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}
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@ -6,7 +6,7 @@
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#include "../config/ConfigDataValues.hpp"
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#include "../defines.hpp"
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#include "../helpers/AnimatedVariable.hpp"
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#include "../helpers/Vector2D.hpp"
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#include "../helpers/math/Math.hpp"
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#include "../helpers/signal/Signal.hpp"
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#include "../helpers/TagKeeper.hpp"
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#include "../macros.hpp"
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@ -310,7 +310,7 @@ class CWindow {
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bool m_bReadyToDelete = false;
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Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in
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Vector2D m_vOriginalClosedSize; // drawing the closing animations
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SWindowDecorationExtents m_eOriginalClosedExtents;
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SBoxExtents m_eOriginalClosedExtents;
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bool m_bAnimatingIn = false;
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// For pinned (sticky) windows
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@ -386,75 +386,75 @@ class CWindow {
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}
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// methods
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CBox getFullWindowBoundingBox();
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SWindowDecorationExtents getFullWindowExtents();
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CBox getWindowBoxUnified(uint64_t props);
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CBox getWindowMainSurfaceBox();
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CBox getWindowIdealBoundingBoxIgnoreReserved();
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void addWindowDeco(std::unique_ptr<IHyprWindowDecoration> deco);
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void updateWindowDecos();
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void removeWindowDeco(IHyprWindowDecoration* deco);
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void uncacheWindowDecos();
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bool checkInputOnDecos(const eInputType, const Vector2D&, std::any = {});
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pid_t getPID();
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IHyprWindowDecoration* getDecorationByType(eDecorationType);
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void removeDecorationByType(eDecorationType);
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void updateToplevel();
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void updateSurfaceScaleTransformDetails(bool force = false);
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void moveToWorkspace(PHLWORKSPACE);
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PHLWINDOW X11TransientFor();
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void onUnmap();
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void onMap();
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void setHidden(bool hidden);
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bool isHidden();
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void applyDynamicRule(const SWindowRule& r);
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void updateDynamicRules();
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SWindowDecorationExtents getFullWindowReservedArea();
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Vector2D middle();
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bool opaque();
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float rounding();
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bool canBeTorn();
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bool shouldSendFullscreenState();
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void setSuspended(bool suspend);
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bool visibleOnMonitor(CMonitor* pMonitor);
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int workspaceID();
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bool onSpecialWorkspace();
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void activate(bool force = false);
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int surfacesCount();
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CBox getFullWindowBoundingBox();
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SBoxExtents getFullWindowExtents();
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CBox getWindowBoxUnified(uint64_t props);
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CBox getWindowMainSurfaceBox();
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CBox getWindowIdealBoundingBoxIgnoreReserved();
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void addWindowDeco(std::unique_ptr<IHyprWindowDecoration> deco);
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void updateWindowDecos();
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void removeWindowDeco(IHyprWindowDecoration* deco);
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void uncacheWindowDecos();
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bool checkInputOnDecos(const eInputType, const Vector2D&, std::any = {});
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pid_t getPID();
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IHyprWindowDecoration* getDecorationByType(eDecorationType);
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void removeDecorationByType(eDecorationType);
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void updateToplevel();
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void updateSurfaceScaleTransformDetails(bool force = false);
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void moveToWorkspace(PHLWORKSPACE);
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PHLWINDOW X11TransientFor();
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void onUnmap();
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void onMap();
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void setHidden(bool hidden);
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bool isHidden();
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void applyDynamicRule(const SWindowRule& r);
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void updateDynamicRules();
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SBoxExtents getFullWindowReservedArea();
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Vector2D middle();
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bool opaque();
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float rounding();
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bool canBeTorn();
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bool shouldSendFullscreenState();
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void setSuspended(bool suspend);
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bool visibleOnMonitor(CMonitor* pMonitor);
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int workspaceID();
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bool onSpecialWorkspace();
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void activate(bool force = false);
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int surfacesCount();
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int getRealBorderSize();
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void updateSpecialRenderData();
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void updateSpecialRenderData(const struct SWorkspaceRule&);
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int getRealBorderSize();
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void updateSpecialRenderData();
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void updateSpecialRenderData(const struct SWorkspaceRule&);
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void onBorderAngleAnimEnd(void* ptr);
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bool isInCurvedCorner(double x, double y);
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bool hasPopupAt(const Vector2D& pos);
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int popupsCount();
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void onBorderAngleAnimEnd(void* ptr);
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bool isInCurvedCorner(double x, double y);
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bool hasPopupAt(const Vector2D& pos);
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int popupsCount();
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void applyGroupRules();
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void createGroup();
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void destroyGroup();
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PHLWINDOW getGroupHead();
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PHLWINDOW getGroupTail();
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PHLWINDOW getGroupCurrent();
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PHLWINDOW getGroupPrevious();
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PHLWINDOW getGroupWindowByIndex(int);
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int getGroupSize();
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bool canBeGroupedInto(PHLWINDOW pWindow);
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void setGroupCurrent(PHLWINDOW pWindow);
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void insertWindowToGroup(PHLWINDOW pWindow);
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void updateGroupOutputs();
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void switchWithWindowInGroup(PHLWINDOW pWindow);
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void setAnimationsToMove();
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void onWorkspaceAnimUpdate();
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void onUpdateState();
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void onUpdateMeta();
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void onX11Configure(CBox box);
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void onResourceChangeX11();
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std::string fetchTitle();
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std::string fetchClass();
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void warpCursor();
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PHLWINDOW getSwallower();
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void applyGroupRules();
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void createGroup();
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void destroyGroup();
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PHLWINDOW getGroupHead();
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PHLWINDOW getGroupTail();
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PHLWINDOW getGroupCurrent();
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PHLWINDOW getGroupPrevious();
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PHLWINDOW getGroupWindowByIndex(int);
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int getGroupSize();
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bool canBeGroupedInto(PHLWINDOW pWindow);
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void setGroupCurrent(PHLWINDOW pWindow);
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void insertWindowToGroup(PHLWINDOW pWindow);
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void updateGroupOutputs();
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void switchWithWindowInGroup(PHLWINDOW pWindow);
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void setAnimationsToMove();
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void onWorkspaceAnimUpdate();
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void onUpdateState();
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void onUpdateMeta();
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void onX11Configure(CBox box);
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void onResourceChangeX11();
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std::string fetchTitle();
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std::string fetchClass();
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void warpCursor();
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PHLWINDOW getSwallower();
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// listeners
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void onAck(uint32_t serial);
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@ -104,24 +104,24 @@ void CWorkspace::startAnim(bool in, bool left, bool instant) {
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if (ANIMSTYLE.starts_with("slidefadevert")) {
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if (in) {
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m_fAlpha.setValueAndWarp(0.f);
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m_vRenderOffset.setValueAndWarp(Vector2D(0, (left ? PMONITOR->vecSize.y : -PMONITOR->vecSize.y) * (movePerc / 100.f)));
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m_vRenderOffset.setValueAndWarp(Vector2D(0.0, (left ? PMONITOR->vecSize.y : -PMONITOR->vecSize.y) * (movePerc / 100.f)));
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m_fAlpha = 1.f;
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m_vRenderOffset = Vector2D(0, 0);
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} else {
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m_fAlpha.setValueAndWarp(1.f);
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m_fAlpha = 0.f;
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m_vRenderOffset = Vector2D(0, (left ? -PMONITOR->vecSize.y : PMONITOR->vecSize.y) * (movePerc / 100.f));
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m_vRenderOffset = Vector2D(0.0, (left ? -PMONITOR->vecSize.y : PMONITOR->vecSize.y) * (movePerc / 100.f));
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}
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} else {
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if (in) {
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m_fAlpha.setValueAndWarp(0.f);
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m_vRenderOffset.setValueAndWarp(Vector2D((left ? PMONITOR->vecSize.x : -PMONITOR->vecSize.x) * (movePerc / 100.f), 0));
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m_vRenderOffset.setValueAndWarp(Vector2D((left ? PMONITOR->vecSize.x : -PMONITOR->vecSize.x) * (movePerc / 100.f), 0.0));
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m_fAlpha = 1.f;
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m_vRenderOffset = Vector2D(0, 0);
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} else {
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m_fAlpha.setValueAndWarp(1.f);
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m_fAlpha = 0.f;
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m_vRenderOffset = Vector2D((left ? -PMONITOR->vecSize.x : PMONITOR->vecSize.x) * (movePerc / 100.f), 0);
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m_vRenderOffset = Vector2D((left ? -PMONITOR->vecSize.x : PMONITOR->vecSize.x) * (movePerc / 100.f), 0.0);
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}
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}
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} else if (ANIMSTYLE == "fade") {
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@ -142,10 +142,10 @@ void CWorkspace::startAnim(bool in, bool left, bool instant) {
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m_fAlpha.setValueAndWarp(1.f); // fix a bug, if switching from fade -> slide.
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if (in) {
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m_vRenderOffset.setValueAndWarp(Vector2D(0, left ? YDISTANCE : -YDISTANCE));
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m_vRenderOffset.setValueAndWarp(Vector2D(0.0, left ? YDISTANCE : -YDISTANCE));
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m_vRenderOffset = Vector2D(0, 0);
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} else {
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m_vRenderOffset = Vector2D(0, left ? -YDISTANCE : YDISTANCE);
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m_vRenderOffset = Vector2D(0.0, left ? -YDISTANCE : YDISTANCE);
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}
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} else {
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// fallback is slide
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@ -155,10 +155,10 @@ void CWorkspace::startAnim(bool in, bool left, bool instant) {
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m_fAlpha.setValueAndWarp(1.f); // fix a bug, if switching from fade -> slide.
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if (in) {
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m_vRenderOffset.setValueAndWarp(Vector2D(left ? XDISTANCE : -XDISTANCE, 0));
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m_vRenderOffset.setValueAndWarp(Vector2D(left ? XDISTANCE : -XDISTANCE, 0.0));
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m_vRenderOffset = Vector2D(0, 0);
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} else {
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m_vRenderOffset = Vector2D(left ? -XDISTANCE : XDISTANCE, 0);
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m_vRenderOffset = Vector2D(left ? -XDISTANCE : XDISTANCE, 0.0);
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}
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}
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