focus to layers
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decb2f638d
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f8a731b10b
7 changed files with 85 additions and 23 deletions
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@ -53,7 +53,7 @@ public:
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void startCompositor();
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CWindow* m_pLastFocus = nullptr;
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wlr_surface* m_pLastFocus = nullptr;
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SMonitor* m_pLastMonitor = nullptr;
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// ------------------------------------------------- //
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@ -63,15 +63,18 @@ public:
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SMonitor* getMonitorFromVector(const Vector2D&);
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void removeWindowFromVectorSafe(CWindow*);
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void focusWindow(CWindow*);
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void focusSurface(wlr_surface*);
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bool windowExists(CWindow*);
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bool windowValidMapped(CWindow*);
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CWindow* vectorToWindow(const Vector2D&);
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CWindow* vectorToWindowIdeal(const Vector2D&);
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wlr_surface* vectorToLayerSurface(const Vector2D&, std::list<SLayerSurface*>*, Vector2D*);
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CWindow* windowFromCursor();
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CWindow* windowFloatingFromCursor();
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SMonitor* getMonitorFromOutput(wlr_output*);
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SLayerSurface* getLayerForPopup(SLayerPopup*);
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CWindow* getWindowForPopup(wlr_xdg_popup*);
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CWindow* getWindowFromSurface(wlr_surface*);
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private:
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void initAllSignals();
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