renderer: add occlusion for back layers
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5 changed files with 65 additions and 12 deletions
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@ -11,14 +11,16 @@
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struct SMonitorRule;
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// TODO: add fuller damage tracking for updating only parts of a window
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enum DAMAGETRACKINGMODES {
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enum DAMAGETRACKINGMODES
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{
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DAMAGE_TRACKING_INVALID = -1,
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DAMAGE_TRACKING_NONE = 0,
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DAMAGE_TRACKING_MONITOR,
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DAMAGE_TRACKING_FULL
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};
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enum eRenderPassMode {
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enum eRenderPassMode
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{
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RENDER_PASS_ALL = 0,
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RENDER_PASS_MAIN,
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RENDER_PASS_POPUP
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@ -48,6 +50,7 @@ class CHyprRenderer {
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void calculateUVForSurface(CWindow*, wlr_surface*, bool main = false);
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std::tuple<float, float, float> getRenderTimes(CMonitor* pMonitor); // avg max min
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void renderLockscreen(CMonitor* pMonitor, timespec* now);
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void setOccludedForBackLayers(pixman_region32_t* region, CWorkspace* pWorkspace);
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bool m_bWindowRequestedCursorHide = false;
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bool m_bBlockSurfaceFeedback = false;
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