core/renderer: Add GPU hotplug support (#8980)
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fda5626594
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2 changed files with 47 additions and 14 deletions
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@ -1,9 +1,11 @@
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#pragma once
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#include <condition_variable>
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#include <map>
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#include <mutex>
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#include <thread>
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#include <wayland-server.h>
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#include "helpers/signal/Signal.hpp"
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#include "EventLoopTimer.hpp"
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@ -36,11 +38,18 @@ class CEventLoopManager {
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};
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private:
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// Manages the event sources after AQ pollFDs change.
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void syncPollFDs();
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struct SEventSourceData {
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SP<Aquamarine::SPollFD> pollFD;
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wl_event_source* eventSource = nullptr;
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};
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struct {
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wl_event_loop* loop = nullptr;
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wl_display* display = nullptr;
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wl_event_source* eventSource = nullptr;
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std::vector<wl_event_source*> aqEventSources;
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wl_event_loop* loop = nullptr;
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wl_display* display = nullptr;
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wl_event_source* eventSource = nullptr;
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} m_sWayland;
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struct {
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@ -48,12 +57,16 @@ class CEventLoopManager {
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int timerfd = -1;
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} m_sTimers;
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SIdleData m_sIdle;
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std::vector<SP<Aquamarine::SPollFD>> aqPollFDs;
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SIdleData m_sIdle;
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std::map<int, SEventSourceData> aqEventSources;
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wl_event_source* m_configWatcherInotifySource = nullptr;
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struct {
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CHyprSignalListener pollFDsChanged;
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} m_sListeners;
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wl_event_source* m_configWatcherInotifySource = nullptr;
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friend class CSyncTimeline;
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};
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inline std::unique_ptr<CEventLoopManager> g_pEventLoopManager;
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inline std::unique_ptr<CEventLoopManager> g_pEventLoopManager;
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