renderer: add occlusion for special workspaces
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2 changed files with 34 additions and 0 deletions
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@ -61,6 +61,7 @@ class CHyprRenderer {
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std::tuple<float, float, float> getRenderTimes(CMonitor* pMonitor); // avg max min
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void renderLockscreen(CMonitor* pMonitor, timespec* now);
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void setOccludedForBackLayers(CRegion& region, CWorkspace* pWorkspace);
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void setOccludedForMainWorkspace(CRegion& region, CWorkspace* pWorkspace); // TODO: merge occlusion methods
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bool canSkipBackBufferClear(CMonitor* pMonitor);
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void recheckSolitaryForMonitor(CMonitor* pMonitor);
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void setCursorSurface(wlr_surface* surf, int hotspotX, int hotspotY, bool force = false);
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