cursor: move to a hyprland impl
This moves wlr_cursor to a completely new impl mostly under CPointerManager Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
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51 changed files with 1550 additions and 496 deletions
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@ -48,8 +48,9 @@ struct SScreencopyFrame {
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CBox box = {};
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int shmStride = 0;
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bool overlayCursor = false;
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bool withDamage = false;
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bool overlayCursor = false;
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bool withDamage = false;
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bool lockedSWCursors = false;
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wlr_buffer_cap bufferCap = WLR_BUFFER_CAP_SHM;
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