cursor: move to a hyprland impl
This moves wlr_cursor to a completely new impl mostly under CPointerManager Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
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51 changed files with 1550 additions and 496 deletions
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@ -13,6 +13,7 @@ struct wlr_pointer;
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class IPointer : public IHID {
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public:
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virtual uint32_t getCapabilities();
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virtual eHIDType getType();
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virtual bool isVirtual() = 0;
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virtual wlr_pointer* wlr() = 0;
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@ -24,6 +25,7 @@ class IPointer : public IHID {
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struct SMotionAbsoluteEvent {
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uint32_t timeMs = 0;
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Vector2D absolute; // 0.0 - 1.0
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SP<IHID> device;
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};
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struct SButtonEvent {
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