opengl: move from unordered_set to array

setCapStatus is a a heavy used function in hot rendering paths, it
shows up in profiling as using a bit of cpu just because of
unordered_set hashing etc, move to a enum and array and cache only the
heavily used ones.
This commit is contained in:
Tom Englund 2025-09-27 18:46:26 +02:00 committed by Vaxry
parent b627885788
commit eb25dfd399
2 changed files with 35 additions and 11 deletions

View file

@ -11,7 +11,6 @@
#include <cstdint>
#include <list>
#include <string>
#include <unordered_map>
#include <stack>
#include <map>
@ -341,6 +340,13 @@ class CHyprOpenGLImpl {
eEGLContextVersion m_eglContextVersion = EGL_CONTEXT_GLES_3_2;
enum eCachedCapStatus : uint8_t {
CAP_STATUS_BLEND = 0,
CAP_STATUS_SCISSOR_TEST,
CAP_STATUS_STENCIL_TEST,
CAP_STATUS_END
};
private:
struct {
GLint x = 0;
@ -349,7 +355,7 @@ class CHyprOpenGLImpl {
GLsizei height = 0;
} m_lastViewport;
std::unordered_map<int, bool> m_capStatus;
std::array<bool, CAP_STATUS_END> m_capStatus;
std::vector<SDRMFormat> m_drmFormats;
bool m_hasModifiers = false;