input: don't emit idle activity when calling simulateMouseMovement (#7649)
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2 changed files with 4 additions and 4 deletions
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@ -237,7 +237,7 @@ class CInputManager {
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uint32_t m_uiCapabilities = 0;
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void mouseMoveUnified(uint32_t, bool refocus = false);
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void mouseMoveUnified(uint32_t, bool refocus = false, bool silent = false);
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SP<CTabletTool> ensureTabletToolPresent(SP<Aquamarine::ITabletTool>);
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