renderer/internal: stop using box pointers

in favor of const refs
This commit is contained in:
Vaxry 2025-01-26 15:05:34 +00:00
parent 16aeb24bc1
commit e951011503
32 changed files with 252 additions and 264 deletions

View file

@ -9,11 +9,11 @@ void CTextureMatteElement::draw(const CRegion& damage) {
if (data.disableTransformAndModify) {
g_pHyprOpenGL->setMonitorTransformEnabled(true);
g_pHyprOpenGL->setRenderModifEnabled(false);
g_pHyprOpenGL->renderTextureMatte(data.tex, &data.box, *data.fb);
g_pHyprOpenGL->renderTextureMatte(data.tex, data.box, *data.fb);
g_pHyprOpenGL->setRenderModifEnabled(true);
g_pHyprOpenGL->setMonitorTransformEnabled(false);
} else
g_pHyprOpenGL->renderTextureMatte(data.tex, &data.box, *data.fb);
g_pHyprOpenGL->renderTextureMatte(data.tex, data.box, *data.fb);
}
bool CTextureMatteElement::needsLiveBlur() {