renderer/internal: stop using box pointers

in favor of const refs
This commit is contained in:
Vaxry 2025-01-26 15:05:34 +00:00
parent 16aeb24bc1
commit e951011503
32 changed files with 252 additions and 264 deletions

View file

@ -202,9 +202,9 @@ CRegion CRenderPass::render(const CRegion& damage_) {
void CRenderPass::renderDebugData() {
CBox box = {{}, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize};
for (const auto& rg : occludedRegions) {
g_pHyprOpenGL->renderRectWithDamage(&box, Colors::RED.modifyA(0.1F), rg);
g_pHyprOpenGL->renderRectWithDamage(box, Colors::RED.modifyA(0.1F), rg);
}
g_pHyprOpenGL->renderRectWithDamage(&box, Colors::GREEN.modifyA(0.1F), totalLiveBlurRegion);
g_pHyprOpenGL->renderRectWithDamage(box, Colors::GREEN.modifyA(0.1F), totalLiveBlurRegion);
std::unordered_map<CWLSurfaceResource*, float> offsets;
@ -227,7 +227,7 @@ void CRenderPass::renderDebugData() {
if (box.intersection(CBox{{}, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize}).empty())
return;
g_pHyprOpenGL->renderRectWithDamage(&box, color, CRegion{0, 0, INT32_MAX, INT32_MAX});
g_pHyprOpenGL->renderRectWithDamage(box, color, CRegion{0, 0, INT32_MAX, INT32_MAX});
if (offsets.contains(surface.get()))
box.translate(Vector2D{0.F, offsets[surface.get()]});
@ -235,8 +235,8 @@ void CRenderPass::renderDebugData() {
offsets[surface.get()] = 0;
box = {box.pos(), texture->m_vSize};
g_pHyprOpenGL->renderRectWithDamage(&box, CHyprColor{0.F, 0.F, 0.F, 0.2F}, CRegion{0, 0, INT32_MAX, INT32_MAX}, std::min(5.0, box.size().y));
g_pHyprOpenGL->renderTexture(texture, &box, 1.F);
g_pHyprOpenGL->renderRectWithDamage(box, CHyprColor{0.F, 0.F, 0.F, 0.2F}, CRegion{0, 0, INT32_MAX, INT32_MAX}, std::min(5.0, box.size().y));
g_pHyprOpenGL->renderTexture(texture, box, 1.F);
offsets[surface.get()] += texture->m_vSize.y;
};
@ -253,7 +253,7 @@ void CRenderPass::renderDebugData() {
if (tex) {
box = CBox{{0.F, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y - tex->m_vSize.y}, tex->m_vSize}.scale(g_pHyprOpenGL->m_RenderData.pMonitor->scale);
g_pHyprOpenGL->renderTexture(tex, &box, 1.F);
g_pHyprOpenGL->renderTexture(tex, box, 1.F);
}
std::string passStructure;
@ -271,7 +271,7 @@ void CRenderPass::renderDebugData() {
if (tex) {
box = CBox{{g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x - tex->m_vSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y - tex->m_vSize.y}, tex->m_vSize}.scale(
g_pHyprOpenGL->m_RenderData.pMonitor->scale);
g_pHyprOpenGL->renderTexture(tex, &box, 1.F);
g_pHyprOpenGL->renderTexture(tex, box, 1.F);
}
}