renderer/internal: stop using box pointers

in favor of const refs
This commit is contained in:
Vaxry 2025-01-26 15:05:34 +00:00
parent 16aeb24bc1
commit e951011503
32 changed files with 252 additions and 264 deletions

View file

@ -36,7 +36,7 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration {
Vector2D m_vLastWindowPos;
Vector2D m_vLastWindowSize;
void drawShadowInternal(CBox* box, int round, float roundingPower, int range, CHyprColor color, float a);
void drawShadowInternal(const CBox& box, int round, float roundingPower, int range, CHyprColor color, float a);
CBox m_bLastWindowBox = {0};
CBox m_bLastWindowBoxWithDecos = {0};