renderer/internal: stop using box pointers
in favor of const refs
This commit is contained in:
parent
16aeb24bc1
commit
e951011503
32 changed files with 252 additions and 264 deletions
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@ -935,15 +935,15 @@ void CHyprOpenGLImpl::end() {
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// copy the damaged areas into the mirror buffer
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// we can't use the offloadFB for mirroring, as it contains artifacts from blurring
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if (!m_RenderData.pMonitor->mirrors.empty() && !m_bFakeFrame)
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saveBufferForMirror(&monbox);
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saveBufferForMirror(monbox);
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m_RenderData.outFB->bind();
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blend(false);
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if (m_sFinalScreenShader.program < 1 && !g_pHyprRenderer->m_bCrashingInProgress)
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renderTexturePrimitive(m_RenderData.pCurrentMonData->offloadFB.getTexture(), &monbox);
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renderTexturePrimitive(m_RenderData.pCurrentMonData->offloadFB.getTexture(), monbox);
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else
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renderTexture(m_RenderData.pCurrentMonData->offloadFB.getTexture(), &monbox, 1.f);
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renderTexture(m_RenderData.pCurrentMonData->offloadFB.getTexture(), monbox, 1.f);
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blend(true);
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@ -1214,7 +1214,7 @@ void CHyprOpenGLImpl::clear(const CHyprColor& color) {
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}
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}
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scissor((CBox*)nullptr);
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scissor(nullptr);
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}
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void CHyprOpenGLImpl::blend(bool enabled) {
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@ -1227,22 +1227,19 @@ void CHyprOpenGLImpl::blend(bool enabled) {
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m_bBlend = enabled;
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}
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void CHyprOpenGLImpl::scissor(const CBox* pBox, bool transform) {
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void CHyprOpenGLImpl::scissor(const CBox& originalBox, bool transform) {
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RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
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if (!pBox) {
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glDisable(GL_SCISSOR_TEST);
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if (transform) {
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CBox box = originalBox;
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const auto TR = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
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box.transform(TR, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
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glScissor(box.x, box.y, box.width, box.height);
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glEnable(GL_SCISSOR_TEST);
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return;
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}
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CBox newBox = *pBox;
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if (transform) {
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const auto TR = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
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newBox.transform(TR, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
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}
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glScissor(newBox.x, newBox.y, newBox.width, newBox.height);
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glScissor(originalBox.x, originalBox.y, originalBox.width, originalBox.height);
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glEnable(GL_SCISSOR_TEST);
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}
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@ -1256,32 +1253,32 @@ void CHyprOpenGLImpl::scissor(const pixman_box32* pBox, bool transform) {
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CBox newBox = {pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1};
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scissor(&newBox, transform);
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scissor(newBox, transform);
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}
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void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h, bool transform) {
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CBox box = {x, y, w, h};
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scissor(&box, transform);
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scissor(box, transform);
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}
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void CHyprOpenGLImpl::renderRect(CBox* box, const CHyprColor& col, int round, float roundingPower) {
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void CHyprOpenGLImpl::renderRect(const CBox& box, const CHyprColor& col, int round, float roundingPower) {
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if (!m_RenderData.damage.empty())
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renderRectWithDamage(box, col, m_RenderData.damage, round, roundingPower);
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}
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void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CHyprColor& col, int round, float roundingPower, float blurA, bool xray) {
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void CHyprOpenGLImpl::renderRectWithBlur(const CBox& box, const CHyprColor& col, int round, float roundingPower, float blurA, bool xray) {
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if (m_RenderData.damage.empty())
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return;
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CRegion damage{m_RenderData.damage};
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damage.intersect(*box);
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damage.intersect(box);
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CFramebuffer* POUTFB = xray ? &m_RenderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(blurA, &damage);
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m_RenderData.currentFB->bind();
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// make a stencil for rounded corners to work with blur
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scissor((CBox*)nullptr); // allow the entire window and stencil to render
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scissor(nullptr); // allow the entire window and stencil to render
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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@ -1302,7 +1299,7 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CHyprColor& col, int r
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m_bEndFrame = true; // fix transformed
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const auto SAVEDRENDERMODIF = m_RenderData.renderModif;
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m_RenderData.renderModif = {}; // fix shit
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renderTextureInternalWithDamage(POUTFB->getTexture(), &MONITORBOX, blurA, damage, 0, 2.0f, false, false, false);
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renderTextureInternalWithDamage(POUTFB->getTexture(), MONITORBOX, blurA, damage, 0, 2.0f, false, false, false);
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m_bEndFrame = false;
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m_RenderData.renderModif = SAVEDRENDERMODIF;
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@ -1311,22 +1308,20 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CHyprColor& col, int r
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glDisable(GL_STENCIL_TEST);
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glStencilMask(0xFF);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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scissor((CBox*)nullptr);
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scissor(nullptr);
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renderRectWithDamage(box, col, m_RenderData.damage, round, roundingPower);
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}
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void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CHyprColor& col, const CRegion& damage, int round, float roundingPower) {
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RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
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void CHyprOpenGLImpl::renderRectWithDamage(const CBox& box, const CHyprColor& col, const CRegion& damage, int round, float roundingPower) {
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RASSERT((box.width > 0 && box.height > 0), "Tried to render rect with width/height < 0!");
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RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
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TRACY_GPU_ZONE("RenderRectWithDamage");
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CBox newBox = *box;
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CBox newBox = box;
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m_RenderData.renderModif.applyToBox(newBox);
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box = &newBox;
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Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(
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newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
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Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
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@ -1343,7 +1338,7 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CHyprColor& col, con
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// premultiply the color as well as we don't work with straight alpha
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glUniform4f(m_RenderData.pCurrentMonData->m_shQUAD.color, col.r * col.a, col.g * col.a, col.b * col.a, col.a);
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CBox transformedBox = *box;
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CBox transformedBox = box;
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transformedBox.transform(wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform)), m_RenderData.pMonitor->vecTransformedSize.x,
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m_RenderData.pMonitor->vecTransformedSize.y);
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@ -1379,27 +1374,27 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CHyprColor& col, con
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glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib);
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scissor((CBox*)nullptr);
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scissor(nullptr);
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}
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void CHyprOpenGLImpl::renderTexture(SP<CTexture> tex, CBox* pBox, float alpha, int round, float roundingPower, bool discardActive, bool allowCustomUV) {
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void CHyprOpenGLImpl::renderTexture(SP<CTexture> tex, const CBox& box, float alpha, int round, float roundingPower, bool discardActive, bool allowCustomUV) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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renderTextureInternalWithDamage(tex, pBox, alpha, m_RenderData.damage, round, roundingPower, discardActive, false, allowCustomUV, true);
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renderTextureInternalWithDamage(tex, box, alpha, m_RenderData.damage, round, roundingPower, discardActive, false, allowCustomUV, true);
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scissor((CBox*)nullptr);
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scissor(nullptr);
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}
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void CHyprOpenGLImpl::renderTextureWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, int round, float roundingPower, bool discardActive,
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void CHyprOpenGLImpl::renderTextureWithDamage(SP<CTexture> tex, const CBox& box, const CRegion& damage, float alpha, int round, float roundingPower, bool discardActive,
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bool allowCustomUV, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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renderTextureInternalWithDamage(tex, pBox, alpha, damage, round, roundingPower, discardActive, false, allowCustomUV, true, waitTimeline, waitPoint);
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renderTextureInternalWithDamage(tex, box, alpha, damage, round, roundingPower, discardActive, false, allowCustomUV, true, waitTimeline, waitPoint);
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scissor((CBox*)nullptr);
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scissor(nullptr);
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}
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void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, float alpha, const CRegion& damage, int round, float roundingPower, bool discardActive,
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void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, const CBox& box, float alpha, const CRegion& damage, int round, float roundingPower, bool discardActive,
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bool noAA, bool allowCustomUV, bool allowDim, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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RASSERT((tex->m_iTexID > 0), "Attempted to draw nullptr texture!");
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@ -1411,7 +1406,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
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if (damage.empty())
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return;
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CBox newBox = *pBox;
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CBox newBox = box;
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m_RenderData.renderModif.applyToBox(newBox);
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static auto PDT = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
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@ -1584,7 +1579,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
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glBindTexture(tex->m_iTarget, 0);
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}
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void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
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void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, const CBox& box) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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RASSERT((tex->m_iTexID > 0), "Attempted to draw nullptr texture!");
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@ -1593,7 +1588,7 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
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if (m_RenderData.damage.empty())
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return;
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CBox newBox = *pBox;
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CBox newBox = box;
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m_RenderData.renderModif.applyToBox(newBox);
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// get transform
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@ -1627,7 +1622,7 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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scissor((CBox*)nullptr);
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scissor(nullptr);
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glDisableVertexAttribArray(shader->posAttrib);
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glDisableVertexAttribArray(shader->texAttrib);
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@ -1635,7 +1630,7 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
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glBindTexture(tex->m_iTarget, 0);
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}
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void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuffer& matte) {
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void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, const CBox& box, CFramebuffer& matte) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
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RASSERT((tex->m_iTexID > 0), "Attempted to draw nullptr texture!");
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@ -1644,7 +1639,7 @@ void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuf
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if (m_RenderData.damage.empty())
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return;
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CBox newBox = *pBox;
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CBox newBox = box;
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m_RenderData.renderModif.applyToBox(newBox);
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// get transform
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@ -1683,7 +1678,7 @@ void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuf
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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scissor((CBox*)nullptr);
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scissor(nullptr);
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glDisableVertexAttribArray(shader->posAttrib);
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glDisableVertexAttribArray(shader->texAttrib);
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@ -2013,8 +2008,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
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// make the fake dmg
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CRegion fakeDamage{0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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CBox wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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const auto POUTFB = blurMainFramebufferWithDamage(1, &fakeDamage);
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const auto POUTFB = blurMainFramebufferWithDamage(1, &fakeDamage);
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// render onto blurFB
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m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y,
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@ -2024,7 +2018,8 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
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clear(CHyprColor(0, 0, 0, 0));
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m_bEndFrame = true; // fix transformed
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renderTextureInternalWithDamage(POUTFB->getTexture(), &wholeMonitor, 1, fakeDamage, 0, 2.0f, false, true, false);
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renderTextureInternalWithDamage(POUTFB->getTexture(), CBox{0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y}, 1, fakeDamage, 0,
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2.0f, false, true, false);
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m_bEndFrame = false;
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m_RenderData.currentFB->bind();
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@ -2072,7 +2067,7 @@ bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWin
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return false;
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}
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void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float a, SP<CWLSurfaceResource> pSurface, int round, float roundingPower, bool blockBlurOptimization,
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void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, const CBox& box, float a, SP<CWLSurfaceResource> pSurface, int round, float roundingPower, bool blockBlurOptimization,
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float blurA, float overallA) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
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@ -2082,7 +2077,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
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// make a damage region for this window
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CRegion texDamage{m_RenderData.damage};
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texDamage.intersect(pBox->x, pBox->y, pBox->width, pBox->height);
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texDamage.intersect(box.x, box.y, box.width, box.height);
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// While renderTextureInternalWithDamage will clip the blur as well,
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// clipping texDamage here allows blur generation to be optimized.
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@ -2095,24 +2090,23 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
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m_RenderData.renderModif.applyToRegion(texDamage);
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if (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) {
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renderTexture(tex, pBox, a, round, roundingPower, false, true);
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renderTexture(tex, box, a, round, roundingPower, false, true);
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return;
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}
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// amazing hack: the surface has an opaque region!
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CRegion inverseOpaque;
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if (a >= 1.f && std::round(pSurface->current.size.x * m_RenderData.pMonitor->scale) == pBox->w &&
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std::round(pSurface->current.size.y * m_RenderData.pMonitor->scale) == pBox->h) {
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if (a >= 1.f && std::round(pSurface->current.size.x * m_RenderData.pMonitor->scale) == box.w && std::round(pSurface->current.size.y * m_RenderData.pMonitor->scale) == box.h) {
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pixman_box32_t surfbox = {0, 0, pSurface->current.size.x * pSurface->current.scale, pSurface->current.size.y * pSurface->current.scale};
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inverseOpaque = pSurface->current.opaque;
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inverseOpaque.invert(&surfbox).intersect(0, 0, pSurface->current.size.x * pSurface->current.scale, pSurface->current.size.y * pSurface->current.scale);
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if (inverseOpaque.empty()) {
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renderTexture(tex, pBox, a, round, roundingPower, false, true);
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renderTexture(tex, box, a, round, roundingPower, false, true);
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return;
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}
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} else {
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inverseOpaque = {0, 0, pBox->width, pBox->height};
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inverseOpaque = {0, 0, box.width, box.height};
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}
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inverseOpaque.scale(m_RenderData.pMonitor->scale);
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@ -2122,7 +2116,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
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CFramebuffer* POUTFB = nullptr;
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if (!USENEWOPTIMIZE) {
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inverseOpaque.translate({pBox->x, pBox->y});
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inverseOpaque.translate(box.pos());
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m_RenderData.renderModif.applyToRegion(inverseOpaque);
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inverseOpaque.intersect(texDamage);
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@ -2133,7 +2127,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
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m_RenderData.currentFB->bind();
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// make a stencil for rounded corners to work with blur
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scissor((CBox*)nullptr); // allow the entire window and stencil to render
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scissor(nullptr); // allow the entire window and stencil to render
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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@ -2144,9 +2138,9 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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if (USENEWOPTIMIZE && !(m_RenderData.discardMode & DISCARD_ALPHA))
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renderRect(pBox, CHyprColor(0, 0, 0, 0), round, roundingPower);
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renderRect(box, CHyprColor(0, 0, 0, 0), round, roundingPower);
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else
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renderTexture(tex, pBox, a, round, roundingPower, true, true); // discard opaque
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renderTexture(tex, box, a, round, roundingPower, true, true); // discard opaque
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
||||
glStencilFunc(GL_EQUAL, 1, 0xFF);
|
||||
|
|
@ -2159,14 +2153,14 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
|
|||
const auto LASTTL = m_RenderData.primarySurfaceUVTopLeft;
|
||||
const auto LASTBR = m_RenderData.primarySurfaceUVBottomRight;
|
||||
|
||||
m_RenderData.primarySurfaceUVTopLeft = pBox->pos() / MONITORBOX.size();
|
||||
m_RenderData.primarySurfaceUVBottomRight = (pBox->pos() + pBox->size()) / MONITORBOX.size();
|
||||
m_RenderData.primarySurfaceUVTopLeft = box.pos() / MONITORBOX.size();
|
||||
m_RenderData.primarySurfaceUVBottomRight = (box.pos() + box.size()) / MONITORBOX.size();
|
||||
|
||||
static auto PBLURIGNOREOPACITY = CConfigValue<Hyprlang::INT>("decoration:blur:ignore_opacity");
|
||||
setMonitorTransformEnabled(true);
|
||||
if (!USENEWOPTIMIZE)
|
||||
setRenderModifEnabled(false);
|
||||
renderTextureInternalWithDamage(POUTFB->getTexture(), pBox, (*PBLURIGNOREOPACITY ? blurA : a * blurA) * overallA, texDamage, round, roundingPower, false, false, true);
|
||||
renderTextureInternalWithDamage(POUTFB->getTexture(), box, (*PBLURIGNOREOPACITY ? blurA : a * blurA) * overallA, texDamage, round, roundingPower, false, false, true);
|
||||
if (!USENEWOPTIMIZE)
|
||||
setRenderModifEnabled(true);
|
||||
setMonitorTransformEnabled(false);
|
||||
|
|
@ -2180,15 +2174,15 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
|
|||
|
||||
// draw window
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
renderTextureInternalWithDamage(tex, pBox, a * overallA, texDamage, round, roundingPower, false, false, true, true);
|
||||
renderTextureInternalWithDamage(tex, box, a * overallA, texDamage, round, roundingPower, false, false, true, true);
|
||||
|
||||
glStencilMask(0xFF);
|
||||
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||
scissor((CBox*)nullptr);
|
||||
scissor(nullptr);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, int round, float roundingPower, int borderSize, float a, int outerRound) {
|
||||
RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
|
||||
void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& grad, int round, float roundingPower, int borderSize, float a, int outerRound) {
|
||||
RASSERT((box.width > 0 && box.height > 0), "Tried to render rect with width/height < 0!");
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
|
||||
|
||||
TRACY_GPU_ZONE("RenderBorder");
|
||||
|
|
@ -2196,11 +2190,9 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
|
|||
if (m_RenderData.damage.empty() || (m_RenderData.currentWindow && m_RenderData.currentWindow->m_sWindowData.noBorder.valueOrDefault()))
|
||||
return;
|
||||
|
||||
CBox newBox = *box;
|
||||
CBox newBox = box;
|
||||
m_RenderData.renderModif.applyToBox(newBox);
|
||||
|
||||
box = &newBox;
|
||||
|
||||
if (borderSize < 1)
|
||||
return;
|
||||
|
||||
|
|
@ -2208,10 +2200,10 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
|
|||
scaledBorderSize = std::round(scaledBorderSize * m_RenderData.renderModif.combinedScale());
|
||||
|
||||
// adjust box
|
||||
box->x -= scaledBorderSize;
|
||||
box->y -= scaledBorderSize;
|
||||
box->width += 2 * scaledBorderSize;
|
||||
box->height += 2 * scaledBorderSize;
|
||||
newBox.x -= scaledBorderSize;
|
||||
newBox.y -= scaledBorderSize;
|
||||
newBox.width += 2 * scaledBorderSize;
|
||||
newBox.height += 2 * scaledBorderSize;
|
||||
|
||||
round += round == 0 ? 0 : scaledBorderSize;
|
||||
|
||||
|
|
@ -2237,7 +2229,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
|
|||
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.alpha, a);
|
||||
glUniform1i(m_RenderData.pCurrentMonData->m_shBORDER1.gradient2Length, 0);
|
||||
|
||||
CBox transformedBox = *box;
|
||||
CBox transformedBox = box;
|
||||
transformedBox.transform(wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform)), m_RenderData.pMonitor->vecTransformedSize.x,
|
||||
m_RenderData.pMonitor->vecTransformedSize.y);
|
||||
|
||||
|
|
@ -2246,7 +2238,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
|
|||
|
||||
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
|
||||
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y);
|
||||
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.fullSizeUntransformed, (float)box->width, (float)box->height);
|
||||
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.fullSizeUntransformed, (float)box.width, (float)box.height);
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.radius, round);
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.radiusOuter, outerRound == -1 ? round : outerRound);
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.roundingPower, roundingPower);
|
||||
|
|
@ -2281,9 +2273,9 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
|
|||
blend(BLEND);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad1, const CGradientValueData& grad2, float lerp, int round, float roundingPower, int borderSize, float a,
|
||||
int outerRound) {
|
||||
RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
|
||||
void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& grad1, const CGradientValueData& grad2, float lerp, int round, float roundingPower, int borderSize,
|
||||
float a, int outerRound) {
|
||||
RASSERT((box.width > 0 && box.height > 0), "Tried to render rect with width/height < 0!");
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
|
||||
|
||||
TRACY_GPU_ZONE("RenderBorder2");
|
||||
|
|
@ -2291,11 +2283,9 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad1, c
|
|||
if (m_RenderData.damage.empty() || (m_RenderData.currentWindow && m_RenderData.currentWindow->m_sWindowData.noBorder.valueOrDefault()))
|
||||
return;
|
||||
|
||||
CBox newBox = *box;
|
||||
CBox newBox = box;
|
||||
m_RenderData.renderModif.applyToBox(newBox);
|
||||
|
||||
box = &newBox;
|
||||
|
||||
if (borderSize < 1)
|
||||
return;
|
||||
|
||||
|
|
@ -2303,10 +2293,10 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad1, c
|
|||
scaledBorderSize = std::round(scaledBorderSize * m_RenderData.renderModif.combinedScale());
|
||||
|
||||
// adjust box
|
||||
box->x -= scaledBorderSize;
|
||||
box->y -= scaledBorderSize;
|
||||
box->width += 2 * scaledBorderSize;
|
||||
box->height += 2 * scaledBorderSize;
|
||||
newBox.x -= scaledBorderSize;
|
||||
newBox.y -= scaledBorderSize;
|
||||
newBox.width += 2 * scaledBorderSize;
|
||||
newBox.height += 2 * scaledBorderSize;
|
||||
|
||||
round += round == 0 ? 0 : scaledBorderSize;
|
||||
|
||||
|
|
@ -2336,7 +2326,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad1, c
|
|||
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.alpha, a);
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.gradientLerp, lerp);
|
||||
|
||||
CBox transformedBox = *box;
|
||||
CBox transformedBox = box;
|
||||
transformedBox.transform(wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform)), m_RenderData.pMonitor->vecTransformedSize.x,
|
||||
m_RenderData.pMonitor->vecTransformedSize.y);
|
||||
|
||||
|
|
@ -2345,7 +2335,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad1, c
|
|||
|
||||
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
|
||||
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y);
|
||||
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.fullSizeUntransformed, (float)box->width, (float)box->height);
|
||||
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.fullSizeUntransformed, (float)box.width, (float)box.height);
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.radius, round);
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.radiusOuter, outerRound == -1 ? round : outerRound);
|
||||
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.roundingPower, roundingPower);
|
||||
|
|
@ -2380,9 +2370,9 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad1, c
|
|||
blend(BLEND);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, float roundingPower, int range, const CHyprColor& color, float a) {
|
||||
void CHyprOpenGLImpl::renderRoundedShadow(const CBox& box, int round, float roundingPower, int range, const CHyprColor& color, float a) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!");
|
||||
RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!");
|
||||
RASSERT((box.width > 0 && box.height > 0), "Tried to render shadow with width/height < 0!");
|
||||
RASSERT(m_RenderData.currentWindow, "Tried to render shadow without a window!");
|
||||
|
||||
if (m_RenderData.damage.empty())
|
||||
|
|
@ -2390,11 +2380,9 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, float roundingPo
|
|||
|
||||
TRACY_GPU_ZONE("RenderShadow");
|
||||
|
||||
CBox newBox = *box;
|
||||
CBox newBox = box;
|
||||
m_RenderData.renderModif.applyToBox(newBox);
|
||||
|
||||
box = &newBox;
|
||||
|
||||
static auto PSHADOWPOWER = CConfigValue<Hyprlang::INT>("decoration:shadow:render_power");
|
||||
|
||||
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
|
||||
|
|
@ -2418,8 +2406,8 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, float roundingPo
|
|||
glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a);
|
||||
|
||||
const auto TOPLEFT = Vector2D(range + round, range + round);
|
||||
const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round));
|
||||
const auto FULLSIZE = Vector2D(box->width, box->height);
|
||||
const auto BOTTOMRIGHT = Vector2D(newBox.width - (range + round), newBox.height - (range + round));
|
||||
const auto FULLSIZE = Vector2D(newBox.width, newBox.height);
|
||||
|
||||
// Rounded corners
|
||||
glUniform2f(m_RenderData.pCurrentMonData->m_shSHADOW.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
|
||||
|
|
@ -2457,7 +2445,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, float roundingPo
|
|||
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::saveBufferForMirror(CBox* box) {
|
||||
void CHyprOpenGLImpl::saveBufferForMirror(const CBox& box) {
|
||||
|
||||
if (!m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated())
|
||||
m_RenderData.pCurrentMonData->monitorMirrorFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y,
|
||||
|
|
@ -2850,11 +2838,11 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(PHLMONITOR pMonitor) {
|
|||
}
|
||||
|
||||
CBox texbox = CBox{origin, m_pBackgroundTexture->m_vSize * scale};
|
||||
renderTextureInternalWithDamage(m_pBackgroundTexture, &texbox, 1.0, fakeDamage);
|
||||
renderTextureInternalWithDamage(m_pBackgroundTexture, texbox, 1.0, fakeDamage);
|
||||
}
|
||||
|
||||
CBox monbox = {{}, pMonitor->vecPixelSize};
|
||||
renderTextureInternalWithDamage(tex, &monbox, 1.0, fakeDamage);
|
||||
renderTextureInternalWithDamage(tex, monbox, 1.0, fakeDamage);
|
||||
|
||||
// bind back
|
||||
if (m_RenderData.currentFB)
|
||||
|
|
@ -2936,7 +2924,7 @@ void CHyprOpenGLImpl::bindOffMain() {
|
|||
|
||||
void CHyprOpenGLImpl::renderOffToMain(CFramebuffer* off) {
|
||||
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
||||
renderTexturePrimitive(off->getTexture(), &monbox);
|
||||
renderTexturePrimitive(off->getTexture(), monbox);
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::bindBackOnMain() {
|
||||
|
|
|
|||
|
|
@ -166,86 +166,86 @@ class CHyprOpenGLImpl {
|
|||
CHyprOpenGLImpl();
|
||||
~CHyprOpenGLImpl();
|
||||
|
||||
void begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
|
||||
void beginSimple(PHLMONITOR, const CRegion& damage, SP<CRenderbuffer> rb = nullptr, CFramebuffer* fb = nullptr);
|
||||
void end();
|
||||
void begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
|
||||
void beginSimple(PHLMONITOR, const CRegion& damage, SP<CRenderbuffer> rb = nullptr, CFramebuffer* fb = nullptr);
|
||||
void end();
|
||||
|
||||
void renderRect(CBox*, const CHyprColor&, int round = 0, float roundingPower = 2.0f);
|
||||
void renderRectWithBlur(CBox*, const CHyprColor&, int round = 0, float roundingPower = 2.0f, float blurA = 1.f, bool xray = false);
|
||||
void renderRectWithDamage(CBox*, const CHyprColor&, const CRegion& damage, int round = 0, float roundingPower = 2.0f);
|
||||
void renderTexture(SP<CTexture>, CBox*, float a, int round = 0, float roundingPower = 2.0f, bool discardActive = false, bool allowCustomUV = false);
|
||||
void renderTextureWithDamage(SP<CTexture>, CBox*, const CRegion& damage, float a, int round = 0, float roundingPower = 2.0f, bool discardActive = false,
|
||||
bool allowCustomUV = false, SP<CSyncTimeline> waitTimeline = nullptr, uint64_t waitPoint = 0);
|
||||
void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, float roundingPower = 2.0f, bool blockBlurOptimization = false,
|
||||
float blurA = 1.f, float overallA = 1.f);
|
||||
void renderRoundedShadow(CBox*, int round, float roundingPower, int range, const CHyprColor& color, float a = 1.0);
|
||||
void renderBorder(CBox*, const CGradientValueData&, int round, float roundingPower, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
|
||||
void renderBorder(CBox*, const CGradientValueData&, const CGradientValueData&, float lerp, int round, float roundingPower, int borderSize, float a = 1.0,
|
||||
int outerRound = -1 /* use round */);
|
||||
void renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuffer& matte);
|
||||
void renderRect(const CBox&, const CHyprColor&, int round = 0, float roundingPower = 2.0f);
|
||||
void renderRectWithBlur(const CBox&, const CHyprColor&, int round = 0, float roundingPower = 2.0f, float blurA = 1.f, bool xray = false);
|
||||
void renderRectWithDamage(const CBox&, const CHyprColor&, const CRegion& damage, int round = 0, float roundingPower = 2.0f);
|
||||
void renderTexture(SP<CTexture>, const CBox&, float a, int round = 0, float roundingPower = 2.0f, bool discardActive = false, bool allowCustomUV = false);
|
||||
void renderTextureWithDamage(SP<CTexture>, const CBox&, const CRegion& damage, float a, int round = 0, float roundingPower = 2.0f, bool discardActive = false,
|
||||
bool allowCustomUV = false, SP<CSyncTimeline> waitTimeline = nullptr, uint64_t waitPoint = 0);
|
||||
void renderTextureWithBlur(SP<CTexture>, const CBox&, float a, SP<CWLSurfaceResource> pSurface, int round = 0, float roundingPower = 2.0f, bool blockBlurOptimization = false,
|
||||
float blurA = 1.f, float overallA = 1.f);
|
||||
void renderRoundedShadow(const CBox&, int round, float roundingPower, int range, const CHyprColor& color, float a = 1.0);
|
||||
void renderBorder(const CBox&, const CGradientValueData&, int round, float roundingPower, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
|
||||
void renderBorder(const CBox&, const CGradientValueData&, const CGradientValueData&, float lerp, int round, float roundingPower, int borderSize, float a = 1.0,
|
||||
int outerRound = -1 /* use round */);
|
||||
void renderTextureMatte(SP<CTexture> tex, const CBox& pBox, CFramebuffer& matte);
|
||||
|
||||
void setMonitorTransformEnabled(bool enabled);
|
||||
void setRenderModifEnabled(bool enabled);
|
||||
void setMonitorTransformEnabled(bool enabled);
|
||||
void setRenderModifEnabled(bool enabled);
|
||||
|
||||
void saveMatrix();
|
||||
void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
|
||||
void restoreMatrix();
|
||||
void saveMatrix();
|
||||
void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
|
||||
void restoreMatrix();
|
||||
|
||||
void blend(bool enabled);
|
||||
void blend(bool enabled);
|
||||
|
||||
bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
|
||||
bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
|
||||
|
||||
void clear(const CHyprColor&);
|
||||
void clearWithTex();
|
||||
void scissor(const CBox*, bool transform = true);
|
||||
void scissor(const pixman_box32*, bool transform = true);
|
||||
void scissor(const int x, const int y, const int w, const int h, bool transform = true);
|
||||
void clear(const CHyprColor&);
|
||||
void clearWithTex();
|
||||
void scissor(const CBox&, bool transform = true);
|
||||
void scissor(const pixman_box32*, bool transform = true);
|
||||
void scissor(const int x, const int y, const int w, const int h, bool transform = true);
|
||||
|
||||
void destroyMonitorResources(PHLMONITOR);
|
||||
void destroyMonitorResources(PHLMONITOR);
|
||||
|
||||
void markBlurDirtyForMonitor(PHLMONITOR);
|
||||
void markBlurDirtyForMonitor(PHLMONITOR);
|
||||
|
||||
void preWindowPass();
|
||||
bool preBlurQueued();
|
||||
void preRender(PHLMONITOR);
|
||||
void preWindowPass();
|
||||
bool preBlurQueued();
|
||||
void preRender(PHLMONITOR);
|
||||
|
||||
void saveBufferForMirror(CBox*);
|
||||
void renderMirrored();
|
||||
void saveBufferForMirror(const CBox&);
|
||||
void renderMirrored();
|
||||
|
||||
void applyScreenShader(const std::string& path);
|
||||
void applyScreenShader(const std::string& path);
|
||||
|
||||
void bindOffMain();
|
||||
void renderOffToMain(CFramebuffer* off);
|
||||
void bindBackOnMain();
|
||||
void bindOffMain();
|
||||
void renderOffToMain(CFramebuffer* off);
|
||||
void bindBackOnMain();
|
||||
|
||||
SP<CTexture> loadAsset(const std::string& file);
|
||||
SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false, const std::string& fontFamily = "", int maxWidth = 0);
|
||||
SP<CTexture> loadAsset(const std::string& file);
|
||||
SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false, const std::string& fontFamily = "", int maxWidth = 0);
|
||||
|
||||
void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
|
||||
void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
|
||||
|
||||
void ensureBackgroundTexturePresence();
|
||||
void ensureBackgroundTexturePresence();
|
||||
|
||||
uint32_t getPreferredReadFormat(PHLMONITOR pMonitor);
|
||||
std::vector<SDRMFormat> getDRMFormats();
|
||||
EGLImageKHR createEGLImage(const Aquamarine::SDMABUFAttrs& attrs);
|
||||
SP<CEGLSync> createEGLSync(int fenceFD);
|
||||
bool waitForTimelinePoint(SP<CSyncTimeline> timeline, uint64_t point);
|
||||
uint32_t getPreferredReadFormat(PHLMONITOR pMonitor);
|
||||
std::vector<SDRMFormat> getDRMFormats();
|
||||
EGLImageKHR createEGLImage(const Aquamarine::SDMABUFAttrs& attrs);
|
||||
SP<CEGLSync> createEGLSync(int fenceFD);
|
||||
bool waitForTimelinePoint(SP<CSyncTimeline> timeline, uint64_t point);
|
||||
|
||||
SCurrentRenderData m_RenderData;
|
||||
SCurrentRenderData m_RenderData;
|
||||
|
||||
GLint m_iCurrentOutputFb = 0;
|
||||
GLint m_iCurrentOutputFb = 0;
|
||||
|
||||
int m_iGBMFD = -1;
|
||||
gbm_device* m_pGbmDevice = nullptr;
|
||||
EGLContext m_pEglContext = nullptr;
|
||||
EGLDisplay m_pEglDisplay = nullptr;
|
||||
EGLDeviceEXT m_pEglDevice = nullptr;
|
||||
uint failedAssetsNo = 0;
|
||||
int m_iGBMFD = -1;
|
||||
gbm_device* m_pGbmDevice = nullptr;
|
||||
EGLContext m_pEglContext = nullptr;
|
||||
EGLDisplay m_pEglDisplay = nullptr;
|
||||
EGLDeviceEXT m_pEglDevice = nullptr;
|
||||
uint failedAssetsNo = 0;
|
||||
|
||||
bool m_bReloadScreenShader = true; // at launch it can be set
|
||||
bool m_bReloadScreenShader = true; // at launch it can be set
|
||||
|
||||
std::map<PHLWINDOWREF, CFramebuffer> m_mWindowFramebuffers;
|
||||
std::map<PHLLSREF, CFramebuffer> m_mLayerFramebuffers;
|
||||
std::map<PHLWINDOWREF, CFramebuffer> m_mWindowFramebuffers;
|
||||
std::map<PHLLSREF, CFramebuffer> m_mLayerFramebuffers;
|
||||
std::map<PHLMONITORREF, SMonitorRenderData> m_mMonitorRenderResources;
|
||||
std::map<PHLMONITORREF, CFramebuffer> m_mMonitorBGFBs;
|
||||
|
||||
|
|
@ -314,14 +314,14 @@ class CHyprOpenGLImpl {
|
|||
// returns the out FB, can be either Mirror or MirrorSwap
|
||||
CFramebuffer* blurMainFramebufferWithDamage(float a, CRegion* damage);
|
||||
|
||||
void renderTextureInternalWithDamage(SP<CTexture>, CBox* pBox, float a, const CRegion& damage, int round = 0, float roundingPower = 2.0f, bool discardOpaque = false,
|
||||
bool noAA = false, bool allowCustomUV = false, bool allowDim = false, SP<CSyncTimeline> = nullptr, uint64_t waitPoint = 0);
|
||||
void renderTexturePrimitive(SP<CTexture> tex, CBox* pBox);
|
||||
void renderSplash(cairo_t* const, cairo_surface_t* const, double offset, const Vector2D& size);
|
||||
void renderTextureInternalWithDamage(SP<CTexture>, const CBox& box, float a, const CRegion& damage, int round = 0, float roundingPower = 2.0f, bool discardOpaque = false,
|
||||
bool noAA = false, bool allowCustomUV = false, bool allowDim = false, SP<CSyncTimeline> = nullptr, uint64_t waitPoint = 0);
|
||||
void renderTexturePrimitive(SP<CTexture> tex, const CBox& box);
|
||||
void renderSplash(cairo_t* const, cairo_surface_t* const, double offset, const Vector2D& size);
|
||||
|
||||
void preBlurForCurrentMonitor();
|
||||
void preBlurForCurrentMonitor();
|
||||
|
||||
bool passRequiresIntrospection(PHLMONITOR pMonitor);
|
||||
bool passRequiresIntrospection(PHLMONITOR pMonitor);
|
||||
|
||||
friend class CHyprRenderer;
|
||||
friend class CTexPassElement;
|
||||
|
|
|
|||
|
|
@ -978,15 +978,15 @@ void CHyprRenderer::renderSessionLockMissing(PHLMONITOR pMonitor) {
|
|||
|
||||
if (ANY_PRESENT) {
|
||||
// render image2, without instructions. Lock still "alive", unless texture dead
|
||||
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockDead2Texture, &monbox, ALPHA);
|
||||
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockDead2Texture, monbox, ALPHA);
|
||||
} else {
|
||||
// render image, with instructions. Lock is gone.
|
||||
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockDeadTexture, &monbox, ALPHA);
|
||||
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockDeadTexture, monbox, ALPHA);
|
||||
|
||||
// also render text for the tty number
|
||||
if (g_pHyprOpenGL->m_pLockTtyTextTexture) {
|
||||
CBox texbox = {{}, g_pHyprOpenGL->m_pLockTtyTextTexture->m_vSize};
|
||||
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockTtyTextTexture, &texbox, 1.F);
|
||||
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockTtyTextTexture, texbox, 1.F);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1836,7 +1836,7 @@ void CHyprRenderer::damageSurface(SP<CWLSurfaceResource> pSurface, double x, dou
|
|||
damageBoxForEach.set(damageBox);
|
||||
damageBoxForEach.translate({-m->vecPosition.x, -m->vecPosition.y}).scale(m->scale);
|
||||
|
||||
m->addDamage(&damageBoxForEach);
|
||||
m->addDamage(damageBoxForEach);
|
||||
}
|
||||
|
||||
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
|
||||
|
|
@ -1860,7 +1860,7 @@ void CHyprRenderer::damageWindow(PHLWINDOW pWindow, bool forceFull) {
|
|||
if (forceFull || shouldRenderWindow(pWindow, m)) { // only damage if window is rendered on monitor
|
||||
CBox fixedDamageBox = {windowBox.x - m->vecPosition.x, windowBox.y - m->vecPosition.y, windowBox.width, windowBox.height};
|
||||
fixedDamageBox.scale(m->scale);
|
||||
m->addDamage(&fixedDamageBox);
|
||||
m->addDamage(fixedDamageBox);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1878,7 +1878,7 @@ void CHyprRenderer::damageMonitor(PHLMONITOR pMonitor) {
|
|||
return;
|
||||
|
||||
CBox damageBox = {0, 0, INT16_MAX, INT16_MAX};
|
||||
pMonitor->addDamage(&damageBox);
|
||||
pMonitor->addDamage(damageBox);
|
||||
|
||||
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
|
||||
|
||||
|
|
@ -1886,7 +1886,7 @@ void CHyprRenderer::damageMonitor(PHLMONITOR pMonitor) {
|
|||
Debug::log(LOG, "Damage: Monitor {}", pMonitor->szName);
|
||||
}
|
||||
|
||||
void CHyprRenderer::damageBox(CBox* pBox, bool skipFrameSchedule) {
|
||||
void CHyprRenderer::damageBox(const CBox& box, bool skipFrameSchedule) {
|
||||
if (g_pCompositor->m_bUnsafeState)
|
||||
return;
|
||||
|
||||
|
|
@ -1895,21 +1895,20 @@ void CHyprRenderer::damageBox(CBox* pBox, bool skipFrameSchedule) {
|
|||
continue; // don't damage mirrors traditionally
|
||||
|
||||
if (!skipFrameSchedule) {
|
||||
CBox damageBox = {pBox->x - m->vecPosition.x, pBox->y - m->vecPosition.y, pBox->width, pBox->height};
|
||||
damageBox.scale(m->scale);
|
||||
m->addDamage(&damageBox);
|
||||
CBox damageBox = box.copy().translate(-m->vecPosition).scale(m->scale);
|
||||
m->addDamage(damageBox);
|
||||
}
|
||||
}
|
||||
|
||||
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
|
||||
|
||||
if (*PLOGDAMAGE)
|
||||
Debug::log(LOG, "Damage: Box: xy: {}, {} wh: {}, {}", pBox->x, pBox->y, pBox->width, pBox->height);
|
||||
Debug::log(LOG, "Damage: Box: xy: {}, {} wh: {}, {}", box.x, box.y, box.w, box.h);
|
||||
}
|
||||
|
||||
void CHyprRenderer::damageBox(const int& x, const int& y, const int& w, const int& h) {
|
||||
CBox box = {x, y, w, h};
|
||||
damageBox(&box);
|
||||
damageBox(box);
|
||||
}
|
||||
|
||||
void CHyprRenderer::damageRegion(const CRegion& rg) {
|
||||
|
|
@ -1936,7 +1935,7 @@ void CHyprRenderer::damageMirrorsWith(PHLMONITOR pMonitor, const CRegion& pRegio
|
|||
transformed.transform(wlTransformToHyprutils(pMonitor->transform), pMonitor->vecPixelSize.x * scale, pMonitor->vecPixelSize.y * scale);
|
||||
transformed.translate(Vector2D(monbox.x, monbox.y));
|
||||
|
||||
mirror->addDamage(&transformed);
|
||||
mirror->addDamage(transformed);
|
||||
|
||||
g_pCompositor->scheduleFrameForMonitor(mirror.lock(), Aquamarine::IOutput::AQ_SCHEDULE_DAMAGE);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ class CHyprRenderer {
|
|||
void arrangeLayersForMonitor(const MONITORID&);
|
||||
void damageSurface(SP<CWLSurfaceResource>, double, double, double scale = 1.0);
|
||||
void damageWindow(PHLWINDOW, bool forceFull = false);
|
||||
void damageBox(CBox*, bool skipFrameSchedule = false);
|
||||
void damageBox(const CBox&, bool skipFrameSchedule = false);
|
||||
void damageBox(const int& x, const int& y, const int& w, const int& h);
|
||||
void damageRegion(const CRegion&);
|
||||
void damageMonitor(PHLMONITOR);
|
||||
|
|
|
|||
|
|
@ -149,7 +149,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
|
|||
if (fullBox.width < 1 || fullBox.height < 1)
|
||||
return; // don't draw invisible shadows
|
||||
|
||||
g_pHyprOpenGL->scissor((CBox*)nullptr);
|
||||
g_pHyprOpenGL->scissor(nullptr);
|
||||
g_pHyprOpenGL->m_RenderData.currentWindow = m_pWindow;
|
||||
|
||||
// we'll take the liberty of using this as it should not be used rn
|
||||
|
|
@ -191,18 +191,18 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
|
|||
// build the matte
|
||||
// 10-bit formats have dogshit alpha channels, so we have to use the matte to its fullest.
|
||||
// first, clear region of interest with black (fully transparent)
|
||||
g_pHyprOpenGL->renderRect(&fullBox, CHyprColor(0, 0, 0, 1), 0);
|
||||
g_pHyprOpenGL->renderRect(fullBox, CHyprColor(0, 0, 0, 1), 0);
|
||||
|
||||
// render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit)
|
||||
drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, CHyprColor(1, 1, 1, PWINDOW->m_cRealShadowColor->value().a), a);
|
||||
drawShadowInternal(fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, CHyprColor(1, 1, 1, PWINDOW->m_cRealShadowColor->value().a), a);
|
||||
|
||||
// render black window box ("clip")
|
||||
g_pHyprOpenGL->renderRect(&windowBox, CHyprColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->scale, ROUNDINGPOWER);
|
||||
g_pHyprOpenGL->renderRect(windowBox, CHyprColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->scale, ROUNDINGPOWER);
|
||||
|
||||
alphaSwapFB.bind();
|
||||
|
||||
// alpha swap just has the shadow color. It will be the "texture" to render.
|
||||
g_pHyprOpenGL->renderRect(&fullBox, PWINDOW->m_cRealShadowColor->value().stripA(), 0);
|
||||
g_pHyprOpenGL->renderRect(fullBox, PWINDOW->m_cRealShadowColor->value().stripA(), 0);
|
||||
|
||||
LASTFB->bind();
|
||||
|
||||
|
|
@ -210,13 +210,13 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
|
|||
|
||||
g_pHyprOpenGL->setMonitorTransformEnabled(true);
|
||||
g_pHyprOpenGL->setRenderModifEnabled(false);
|
||||
g_pHyprOpenGL->renderTextureMatte(alphaSwapFB.getTexture(), &monbox, alphaFB);
|
||||
g_pHyprOpenGL->renderTextureMatte(alphaSwapFB.getTexture(), monbox, alphaFB);
|
||||
g_pHyprOpenGL->setRenderModifEnabled(true);
|
||||
g_pHyprOpenGL->setMonitorTransformEnabled(false);
|
||||
|
||||
g_pHyprOpenGL->m_RenderData.damage = saveDamage;
|
||||
} else
|
||||
drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, PWINDOW->m_cRealShadowColor->value(), a);
|
||||
drawShadowInternal(fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, PWINDOW->m_cRealShadowColor->value(), a);
|
||||
|
||||
if (m_seExtents != m_seReportedExtents)
|
||||
g_pDecorationPositioner->repositionDeco(this);
|
||||
|
|
@ -228,7 +228,7 @@ eDecorationLayer CHyprDropShadowDecoration::getDecorationLayer() {
|
|||
return DECORATION_LAYER_BOTTOM;
|
||||
}
|
||||
|
||||
void CHyprDropShadowDecoration::drawShadowInternal(CBox* box, int round, float roundingPower, int range, CHyprColor color, float a) {
|
||||
void CHyprDropShadowDecoration::drawShadowInternal(const CBox& box, int round, float roundingPower, int range, CHyprColor color, float a) {
|
||||
static auto PSHADOWSHARP = CConfigValue<Hyprlang::INT>("decoration:shadow:sharp");
|
||||
|
||||
g_pHyprOpenGL->blend(true);
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration {
|
|||
Vector2D m_vLastWindowPos;
|
||||
Vector2D m_vLastWindowSize;
|
||||
|
||||
void drawShadowInternal(CBox* box, int round, float roundingPower, int range, CHyprColor color, float a);
|
||||
void drawShadowInternal(const CBox& box, int round, float roundingPower, int range, CHyprColor color, float a);
|
||||
|
||||
CBox m_bLastWindowBox = {0};
|
||||
CBox m_bLastWindowBoxWithDecos = {0};
|
||||
|
|
|
|||
|
|
@ -94,7 +94,7 @@ void CHyprGroupBarDecoration::updateWindow(PHLWINDOW pWindow) {
|
|||
void CHyprGroupBarDecoration::damageEntire() {
|
||||
auto box = assignedBoxGlobal();
|
||||
box.translate(m_pWindow->m_vFloatingOffset);
|
||||
g_pHyprRenderer->damageBox(&box);
|
||||
g_pHyprRenderer->damageBox(box);
|
||||
}
|
||||
|
||||
void CHyprGroupBarDecoration::draw(PHLMONITOR pMonitor, float const& a) {
|
||||
|
|
|
|||
|
|
@ -7,9 +7,9 @@ CBorderPassElement::CBorderPassElement(const CBorderPassElement::SBorderData& da
|
|||
|
||||
void CBorderPassElement::draw(const CRegion& damage) {
|
||||
if (data.hasGrad2)
|
||||
g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.grad2, data.lerp, data.round, data.roundingPower, data.borderSize, data.a, data.outerRound);
|
||||
g_pHyprOpenGL->renderBorder(data.box, data.grad1, data.grad2, data.lerp, data.round, data.roundingPower, data.borderSize, data.a, data.outerRound);
|
||||
else
|
||||
g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.round, data.roundingPower, data.borderSize, data.a, data.outerRound);
|
||||
g_pHyprOpenGL->renderBorder(data.box, data.grad1, data.round, data.roundingPower, data.borderSize, data.a, data.outerRound);
|
||||
}
|
||||
|
||||
bool CBorderPassElement::needsLiveBlur() {
|
||||
|
|
|
|||
|
|
@ -202,9 +202,9 @@ CRegion CRenderPass::render(const CRegion& damage_) {
|
|||
void CRenderPass::renderDebugData() {
|
||||
CBox box = {{}, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize};
|
||||
for (const auto& rg : occludedRegions) {
|
||||
g_pHyprOpenGL->renderRectWithDamage(&box, Colors::RED.modifyA(0.1F), rg);
|
||||
g_pHyprOpenGL->renderRectWithDamage(box, Colors::RED.modifyA(0.1F), rg);
|
||||
}
|
||||
g_pHyprOpenGL->renderRectWithDamage(&box, Colors::GREEN.modifyA(0.1F), totalLiveBlurRegion);
|
||||
g_pHyprOpenGL->renderRectWithDamage(box, Colors::GREEN.modifyA(0.1F), totalLiveBlurRegion);
|
||||
|
||||
std::unordered_map<CWLSurfaceResource*, float> offsets;
|
||||
|
||||
|
|
@ -227,7 +227,7 @@ void CRenderPass::renderDebugData() {
|
|||
if (box.intersection(CBox{{}, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize}).empty())
|
||||
return;
|
||||
|
||||
g_pHyprOpenGL->renderRectWithDamage(&box, color, CRegion{0, 0, INT32_MAX, INT32_MAX});
|
||||
g_pHyprOpenGL->renderRectWithDamage(box, color, CRegion{0, 0, INT32_MAX, INT32_MAX});
|
||||
|
||||
if (offsets.contains(surface.get()))
|
||||
box.translate(Vector2D{0.F, offsets[surface.get()]});
|
||||
|
|
@ -235,8 +235,8 @@ void CRenderPass::renderDebugData() {
|
|||
offsets[surface.get()] = 0;
|
||||
|
||||
box = {box.pos(), texture->m_vSize};
|
||||
g_pHyprOpenGL->renderRectWithDamage(&box, CHyprColor{0.F, 0.F, 0.F, 0.2F}, CRegion{0, 0, INT32_MAX, INT32_MAX}, std::min(5.0, box.size().y));
|
||||
g_pHyprOpenGL->renderTexture(texture, &box, 1.F);
|
||||
g_pHyprOpenGL->renderRectWithDamage(box, CHyprColor{0.F, 0.F, 0.F, 0.2F}, CRegion{0, 0, INT32_MAX, INT32_MAX}, std::min(5.0, box.size().y));
|
||||
g_pHyprOpenGL->renderTexture(texture, box, 1.F);
|
||||
|
||||
offsets[surface.get()] += texture->m_vSize.y;
|
||||
};
|
||||
|
|
@ -253,7 +253,7 @@ void CRenderPass::renderDebugData() {
|
|||
|
||||
if (tex) {
|
||||
box = CBox{{0.F, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y - tex->m_vSize.y}, tex->m_vSize}.scale(g_pHyprOpenGL->m_RenderData.pMonitor->scale);
|
||||
g_pHyprOpenGL->renderTexture(tex, &box, 1.F);
|
||||
g_pHyprOpenGL->renderTexture(tex, box, 1.F);
|
||||
}
|
||||
|
||||
std::string passStructure;
|
||||
|
|
@ -271,7 +271,7 @@ void CRenderPass::renderDebugData() {
|
|||
if (tex) {
|
||||
box = CBox{{g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x - tex->m_vSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y - tex->m_vSize.y}, tex->m_vSize}.scale(
|
||||
g_pHyprOpenGL->m_RenderData.pMonitor->scale);
|
||||
g_pHyprOpenGL->renderTexture(tex, &box, 1.F);
|
||||
g_pHyprOpenGL->renderTexture(tex, box, 1.F);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -10,9 +10,9 @@ void CRectPassElement::draw(const CRegion& damage) {
|
|||
return;
|
||||
|
||||
if (data.color.a == 1.F || !data.blur)
|
||||
g_pHyprOpenGL->renderRectWithDamage(&data.box, data.color, damage, data.round, data.roundingPower);
|
||||
g_pHyprOpenGL->renderRectWithDamage(data.box, data.color, damage, data.round, data.roundingPower);
|
||||
else
|
||||
g_pHyprOpenGL->renderRectWithBlur(&data.box, data.color, data.round, data.roundingPower, data.blurA, data.xray);
|
||||
g_pHyprOpenGL->renderRectWithBlur(data.box, data.color, data.round, data.roundingPower, data.blurA, data.xray);
|
||||
}
|
||||
|
||||
bool CRectPassElement::needsLiveBlur() {
|
||||
|
|
|
|||
|
|
@ -122,14 +122,14 @@ void CSurfacePassElement::draw(const CRegion& damage) {
|
|||
// to what we do for misaligned surfaces (blur the entire thing and then render shit without blur)
|
||||
if (data.surfaceCounter == 0 && !data.popup) {
|
||||
if (BLUR)
|
||||
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, roundingPower, data.blockBlurOptimization, data.fadeAlpha, OVERALL_ALPHA);
|
||||
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, windowBox, ALPHA, data.surface, rounding, roundingPower, data.blockBlurOptimization, data.fadeAlpha, OVERALL_ALPHA);
|
||||
else
|
||||
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true);
|
||||
g_pHyprOpenGL->renderTexture(TEXTURE, windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true);
|
||||
} else {
|
||||
if (BLUR && data.popup)
|
||||
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, roundingPower, true, data.fadeAlpha, OVERALL_ALPHA);
|
||||
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, windowBox, ALPHA, data.surface, rounding, roundingPower, true, data.fadeAlpha, OVERALL_ALPHA);
|
||||
else
|
||||
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true);
|
||||
g_pHyprOpenGL->renderTexture(TEXTURE, windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true);
|
||||
}
|
||||
|
||||
if (!g_pHyprRenderer->m_bBlockSurfaceFeedback)
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ void CTexPassElement::draw(const CRegion& damage) {
|
|||
|
||||
if (data.replaceProjection)
|
||||
g_pHyprOpenGL->m_RenderData.monitorProjection = *data.replaceProjection;
|
||||
g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, &data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.roundingPower, data.syncTimeline,
|
||||
g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.roundingPower, data.syncTimeline,
|
||||
data.syncPoint);
|
||||
if (data.replaceProjection)
|
||||
g_pHyprOpenGL->m_RenderData.monitorProjection = g_pHyprOpenGL->m_RenderData.pMonitor->projMatrix;
|
||||
|
|
|
|||
|
|
@ -9,11 +9,11 @@ void CTextureMatteElement::draw(const CRegion& damage) {
|
|||
if (data.disableTransformAndModify) {
|
||||
g_pHyprOpenGL->setMonitorTransformEnabled(true);
|
||||
g_pHyprOpenGL->setRenderModifEnabled(false);
|
||||
g_pHyprOpenGL->renderTextureMatte(data.tex, &data.box, *data.fb);
|
||||
g_pHyprOpenGL->renderTextureMatte(data.tex, data.box, *data.fb);
|
||||
g_pHyprOpenGL->setRenderModifEnabled(true);
|
||||
g_pHyprOpenGL->setMonitorTransformEnabled(false);
|
||||
} else
|
||||
g_pHyprOpenGL->renderTextureMatte(data.tex, &data.box, *data.fb);
|
||||
g_pHyprOpenGL->renderTextureMatte(data.tex, data.box, *data.fb);
|
||||
}
|
||||
|
||||
bool CTextureMatteElement::needsLiveBlur() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue