renderer/internal: stop using box pointers
in favor of const refs
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32 changed files with 252 additions and 264 deletions
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@ -806,7 +806,7 @@ void CWLDataDeviceProtocol::renderDND(PHLMONITOR pMonitor, timespec* when) {
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g_pHyprRenderer->m_sRenderPass.add(makeShared<CTexPassElement>(data));
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box = CBox{POS, dnd.dndSurface->current.size}.translate(g_pPointerManager->cursorSizeLogical() / 2.F).expand(5);
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g_pHyprRenderer->damageBox(&box);
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g_pHyprRenderer->damageBox(box);
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dnd.dndSurface->frame(when);
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}
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