renderer/internal: stop using box pointers

in favor of const refs
This commit is contained in:
Vaxry 2025-01-26 15:05:34 +00:00
parent 16aeb24bc1
commit e951011503
32 changed files with 252 additions and 264 deletions

View file

@ -214,7 +214,7 @@ bool CScreencopyFrame::copyDmabuf() {
.transform(wlTransformToHyprutils(invertTransform(pMonitor->transform)), pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
g_pHyprOpenGL->setMonitorTransformEnabled(true);
g_pHyprOpenGL->setRenderModifEnabled(false);
g_pHyprOpenGL->renderTexture(TEXTURE, &monbox, 1);
g_pHyprOpenGL->renderTexture(TEXTURE, monbox, 1);
g_pHyprOpenGL->setRenderModifEnabled(true);
g_pHyprOpenGL->setMonitorTransformEnabled(false);
@ -247,7 +247,7 @@ bool CScreencopyFrame::copyShm() {
CBox monbox = CBox{0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y}.translate({-box.x, -box.y});
g_pHyprOpenGL->setMonitorTransformEnabled(true);
g_pHyprOpenGL->setRenderModifEnabled(false);
g_pHyprOpenGL->renderTexture(TEXTURE, &monbox, 1);
g_pHyprOpenGL->renderTexture(TEXTURE, monbox, 1);
g_pHyprOpenGL->setRenderModifEnabled(true);
g_pHyprOpenGL->setMonitorTransformEnabled(false);