Optimize shaders
This commit is contained in:
parent
fd999100f0
commit
e56699826f
2 changed files with 77 additions and 27 deletions
|
|
@ -14,6 +14,19 @@ public:
|
|||
GLint texAttrib;
|
||||
GLint discardOpaque;
|
||||
|
||||
GLint topLeft;
|
||||
GLint bottomRight;
|
||||
GLint fullSize;
|
||||
GLint radius;
|
||||
GLint primitiveMultisample;
|
||||
|
||||
GLint thick;
|
||||
|
||||
GLint halfpixel;
|
||||
|
||||
GLint range;
|
||||
GLint shadowPower;
|
||||
|
||||
GLint getUniformLocation(const std::string&);
|
||||
|
||||
private:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue