Renderer: rewrite render scheduling (#8683)

This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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Vaxry 2024-12-22 17:12:09 +01:00 committed by GitHub
parent 1cc1a46c2e
commit e536b02248
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42 changed files with 1576 additions and 775 deletions

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@ -0,0 +1,17 @@
#include "PassElement.hpp"
std::optional<CBox> IPassElement::boundingBox() {
return std::nullopt;
}
CRegion IPassElement::opaqueRegion() {
return {};
}
bool IPassElement::disableSimplification() {
return false;
}
void IPassElement::discard() {
;
}