Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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1cc1a46c2e
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42 changed files with 1576 additions and 775 deletions
24
src/render/pass/FramebufferElement.hpp
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24
src/render/pass/FramebufferElement.hpp
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#pragma once
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#include "PassElement.hpp"
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class CFramebufferElement : public IPassElement {
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public:
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struct SFramebufferElementData {
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bool main = true;
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uint8_t framebufferID = 0;
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};
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CFramebufferElement(const SFramebufferElementData& data_);
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virtual ~CFramebufferElement() = default;
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virtual void draw(const CRegion& damage);
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virtual bool needsLiveBlur();
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virtual bool needsPrecomputeBlur();
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virtual const char* passName() {
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return "CFramebufferElement";
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}
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private:
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SFramebufferElementData data;
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};
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