Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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42 changed files with 1576 additions and 775 deletions
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@ -25,6 +25,8 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration {
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virtual std::string getDisplayName();
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void render(PHLMONITOR, float const& a);
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private:
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SBoxExtents m_seExtents;
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SBoxExtents m_seReportedExtents;
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