Renderer: rewrite render scheduling (#8683)

This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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Vaxry 2024-12-22 17:12:09 +01:00 committed by GitHub
parent 1cc1a46c2e
commit e536b02248
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42 changed files with 1576 additions and 775 deletions

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@ -25,6 +25,8 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration {
virtual std::string getDisplayName();
void render(PHLMONITOR, float const& a);
private:
SBoxExtents m_seExtents;
SBoxExtents m_seReportedExtents;