Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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42 changed files with 1576 additions and 775 deletions
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@ -1,5 +1,5 @@
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#include "Transformer.hpp"
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void IWindowTransformer::preWindowRender(SRenderData* pRenderData) {
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void IWindowTransformer::preWindowRender(CSurfacePassElement::SRenderData* pRenderData) {
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;
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}
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