Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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42 changed files with 1576 additions and 775 deletions
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@ -4,6 +4,7 @@
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#include "../../managers/PointerManager.hpp"
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#include "../../managers/eventLoop/EventLoopManager.hpp"
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#include "../../Compositor.hpp"
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#include "../../render/pass/TexPassElement.hpp"
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#include "Seat.hpp"
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#include "Compositor.hpp"
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#include "../../xwayland/XWayland.hpp"
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@ -794,7 +795,11 @@ void CWLDataDeviceProtocol::renderDND(PHLMONITOR pMonitor, timespec* when) {
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const auto POS = g_pInputManager->getMouseCoordsInternal();
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CBox box = CBox{POS, dnd.dndSurface->current.size}.translate(-pMonitor->vecPosition + g_pPointerManager->cursorSizeLogical() / 2.F).scale(pMonitor->scale);
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g_pHyprOpenGL->renderTexture(dnd.dndSurface->current.texture, &box, 1.F);
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CTexPassElement::SRenderData data;
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data.tex = dnd.dndSurface->current.texture;
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data.box = box;
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g_pHyprRenderer->m_sRenderPass.add(makeShared<CTexPassElement>(data));
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box = CBox{POS, dnd.dndSurface->current.size}.translate(g_pPointerManager->cursorSizeLogical() / 2.F).expand(5);
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g_pHyprRenderer->damageBox(&box);
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