Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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42 changed files with 1576 additions and 775 deletions
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@ -8,6 +8,7 @@
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#include "../protocols/core/Compositor.hpp"
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#include "../protocols/core/Seat.hpp"
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#include "eventLoop/EventLoopManager.hpp"
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#include "../render/pass/TexPassElement.hpp"
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#include "SeatManager.hpp"
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#include <cstring>
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#include <gbm.h>
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@ -551,7 +552,15 @@ void CPointerManager::renderSoftwareCursorsFor(PHLMONITOR pMonitor, timespec* no
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box.x = std::round(box.x);
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box.y = std::round(box.y);
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g_pHyprOpenGL->renderTextureWithDamage(texture, &box, &damage, 1.F, 0, false, false, currentCursorImage.waitTimeline, currentCursorImage.waitPoint);
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CTexPassElement::SRenderData data;
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data.tex = texture;
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data.box = box.round();
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data.syncTimeline = currentCursorImage.waitTimeline;
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data.syncPoint = currentCursorImage.waitPoint;
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g_pHyprRenderer->m_sRenderPass.add(makeShared<CTexPassElement>(data));
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currentCursorImage.waitTimeline.reset();
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currentCursorImage.waitPoint = 0;
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if (currentCursorImage.surface)
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currentCursorImage.surface->resource()->frame(now);
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