Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
This commit is contained in:
parent
1cc1a46c2e
commit
e536b02248
42 changed files with 1576 additions and 775 deletions
|
|
@ -680,7 +680,7 @@ void Events::listener_unmapWindow(void* owner, void* data) {
|
|||
g_pCompositor->setWindowFullscreenInternal(PWINDOW, FSMODE_NONE);
|
||||
|
||||
// Allow the renderer to catch the last frame.
|
||||
g_pHyprOpenGL->makeWindowSnapshot(PWINDOW);
|
||||
g_pHyprRenderer->makeWindowSnapshot(PWINDOW);
|
||||
|
||||
// swallowing
|
||||
if (valid(PWINDOW->m_pSwallowed)) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue