Renderer: rewrite render scheduling (#8683)

This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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Vaxry 2024-12-22 17:12:09 +01:00 committed by GitHub
parent 1cc1a46c2e
commit e536b02248
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42 changed files with 1576 additions and 775 deletions

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@ -680,7 +680,7 @@ void Events::listener_unmapWindow(void* owner, void* data) {
g_pCompositor->setWindowFullscreenInternal(PWINDOW, FSMODE_NONE);
// Allow the renderer to catch the last frame.
g_pHyprOpenGL->makeWindowSnapshot(PWINDOW);
g_pHyprRenderer->makeWindowSnapshot(PWINDOW);
// swallowing
if (valid(PWINDOW->m_pSwallowed)) {