Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
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42 changed files with 1576 additions and 775 deletions
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@ -210,7 +210,7 @@ void CLayerSurface::onUnmap() {
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}
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// make a snapshot and start fade
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g_pHyprOpenGL->makeLayerSnapshot(self.lock());
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g_pHyprRenderer->makeLayerSnapshot(self.lock());
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startAnimation(false);
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