From df2215cef76773249d5267b018a4ff9c3079bdd7 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Tue, 17 May 2022 13:26:14 +0200 Subject: [PATCH] fix fade blur --- src/render/OpenGL.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 85cd12e9..be436d1d 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -544,7 +544,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y}; if (pixman_region32_not_empty(&damage)) { // render our great blurred FB - renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, 255.f, &damage); // 255.f because we adjusted blur strength to a + renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, a, &damage); // render the window, but clear stencil glClearStencil(0);