Renderer: add init animation
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11e87986a2
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ddfeebad3d
4 changed files with 39 additions and 12 deletions
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@ -6,6 +6,7 @@
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#include "../helpers/Workspace.hpp"
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#include "../Window.hpp"
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#include "OpenGL.hpp"
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#include "../helpers/Timer.hpp"
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struct SMonitorRule;
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@ -69,6 +70,8 @@ class CHyprRenderer {
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float m_fCrashingDistort = 0.5f;
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wl_event_source* m_pCrashingLoop = nullptr;
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CTimer m_tRenderTimer;
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private:
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void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, wlr_box*);
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void renderWorkspaceWithFullscreenWindow(CMonitor*, CWorkspace*, timespec*);
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