render: enforce framebuffer offloading and remove introspection toggle (#9217)

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nyx 2025-01-31 11:08:43 -05:00 committed by GitHub
parent a4b7d1c2d7
commit ddf180fa30
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6 changed files with 10 additions and 153 deletions

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@ -126,7 +126,6 @@ struct SCurrentRenderData {
float mouseZoomFactor = 1.f;
bool mouseZoomUseMouse = true; // true by default
bool useNearestNeighbor = false;
bool forceIntrospection = false; // cleaned in ::end()
bool blockScreenShader = false;
bool simplePass = false;
@ -322,8 +321,6 @@ class CHyprOpenGLImpl {
void preBlurForCurrentMonitor();
bool passRequiresIntrospection(PHLMONITOR pMonitor);
friend class CHyprRenderer;
friend class CTexPassElement;
friend class CPreBlurElement;