render: enforce framebuffer offloading and remove introspection toggle (#9217)
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6 changed files with 10 additions and 153 deletions
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@ -1294,13 +1294,6 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
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.type = CONFIG_OPTION_BOOL,
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.data = SConfigOptionDescription::SBoolData{true},
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},
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SConfigOptionDescription{
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.value = "opengl:force_introspection",
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.description = "forces introspection at all times. Introspection is aimed at reducing GPU usage in certain cases, but might cause graphical glitches on nvidia. 0 - "
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"nothing, 1 - force always on, 2 - force always on if nvidia",
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.type = CONFIG_OPTION_INT,
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.data = SConfigOptionDescription::SRangeData{2, 0, 2},
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},
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/*
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* render:
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@ -619,7 +619,6 @@ CConfigManager::CConfigManager() {
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m_pConfig->addConfigValue("xwayland:force_zero_scaling", Hyprlang::INT{0});
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m_pConfig->addConfigValue("opengl:nvidia_anti_flicker", Hyprlang::INT{1});
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m_pConfig->addConfigValue("opengl:force_introspection", Hyprlang::INT{1}); // TODO: remove this. I don't think it does us any good to disable intro.
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m_pConfig->addConfigValue("cursor:no_hardware_cursors", Hyprlang::INT{0});
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m_pConfig->addConfigValue("cursor:no_break_fs_vrr", Hyprlang::INT{0});
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