protocols: add hyprland_surface_v1 implementation (#8877)
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11 changed files with 192 additions and 15 deletions
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@ -2045,7 +2045,8 @@ bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWin
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return false;
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}
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void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float a, SP<CWLSurfaceResource> pSurface, int round, bool blockBlurOptimization, float blurA) {
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void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float a, SP<CWLSurfaceResource> pSurface, int round, bool blockBlurOptimization, float blurA,
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float overallA) {
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RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
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static auto PNOBLUROVERSIZED = CConfigValue<Hyprlang::INT>("decoration:no_blur_on_oversized");
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@ -2126,7 +2127,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
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setMonitorTransformEnabled(true);
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if (!USENEWOPTIMIZE)
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setRenderModifEnabled(false);
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renderTextureInternalWithDamage(POUTFB->getTexture(), &MONITORBOX, *PBLURIGNOREOPACITY ? blurA : a * blurA, texDamage, 0, false, false, false);
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renderTextureInternalWithDamage(POUTFB->getTexture(), &MONITORBOX, (*PBLURIGNOREOPACITY ? blurA : a * blurA) * overallA, texDamage, 0, false, false, false);
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if (!USENEWOPTIMIZE)
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setRenderModifEnabled(true);
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setMonitorTransformEnabled(false);
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@ -2137,7 +2138,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
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// draw window
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glDisable(GL_STENCIL_TEST);
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renderTextureInternalWithDamage(tex, pBox, a, texDamage, round, false, false, true, true);
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renderTextureInternalWithDamage(tex, pBox, a * overallA, texDamage, round, false, false, true, true);
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glStencilMask(0xFF);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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@ -176,7 +176,8 @@ class CHyprOpenGLImpl {
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void renderTexture(SP<CTexture>, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
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void renderTextureWithDamage(SP<CTexture>, CBox*, const CRegion& damage, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false,
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SP<CSyncTimeline> waitTimeline = nullptr, uint64_t waitPoint = 0);
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void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
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void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f,
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float overallA = 1.f);
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void renderRoundedShadow(CBox*, int round, int range, const CHyprColor& color, float a = 1.0);
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void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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void renderBorder(CBox*, const CGradientValueData&, const CGradientValueData&, float lerp, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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@ -58,8 +58,9 @@ void CSurfacePassElement::draw(const CRegion& damage) {
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auto PSURFACE = CWLSurface::fromResource(data.surface);
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const float ALPHA = data.alpha * data.fadeAlpha * (PSURFACE ? PSURFACE->m_pAlphaModifier : 1.F);
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const bool BLUR = data.blur && (!TEXTURE->m_bOpaque || ALPHA < 1.F);
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const float ALPHA = data.alpha * data.fadeAlpha * (PSURFACE ? PSURFACE->m_pAlphaModifier : 1.F);
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const float OVERALL_ALPHA = PSURFACE ? PSURFACE->m_fOverallOpacity : 1.F;
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const bool BLUR = data.blur && (!TEXTURE->m_bOpaque || ALPHA < 1.F || OVERALL_ALPHA < 1.F);
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auto windowBox = getTexBox();
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@ -107,14 +108,14 @@ void CSurfacePassElement::draw(const CRegion& damage) {
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// to what we do for misaligned surfaces (blur the entire thing and then render shit without blur)
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if (data.surfaceCounter == 0 && !data.popup) {
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if (BLUR)
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g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, data.blockBlurOptimization, data.fadeAlpha);
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g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, data.blockBlurOptimization, data.fadeAlpha, OVERALL_ALPHA);
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else
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding, false, true);
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA * OVERALL_ALPHA, rounding, false, true);
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} else {
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if (BLUR && data.popup)
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g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, true, data.fadeAlpha);
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g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, true, data.fadeAlpha, OVERALL_ALPHA);
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else
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA, rounding, false, true);
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA * OVERALL_ALPHA, rounding, false, true);
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}
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if (!g_pHyprRenderer->m_bBlockSurfaceFeedback)
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