keyboard: properly update keymap state and fd on keymap changes

needed for virtual keyboards that impose their own layouts.

fixes #6991
This commit is contained in:
Vaxry 2024-07-25 13:02:05 +02:00
parent 4beac91cbd
commit daf5fad190
3 changed files with 55 additions and 24 deletions

View file

@ -61,18 +61,24 @@ class IKeyboard : public IHID {
std::string rules = "";
};
void setKeymap(const SStringRuleNames& rules);
void updateXKBTranslationState(xkb_keymap* const keymap = nullptr);
std::string getActiveLayout();
void updateLEDs();
void updateLEDs(uint32_t leds);
uint32_t getModifiers();
void updateModifiers(uint32_t depressed, uint32_t latched, uint32_t locked, uint32_t group);
bool updateModifiersState(); // rets whether changed
void updateXkbStateWithKey(uint32_t xkbKey, bool pressed);
void setKeymap(const SStringRuleNames& rules);
void updateXKBTranslationState(xkb_keymap* const keymap = nullptr);
std::string getActiveLayout();
void updateLEDs();
void updateLEDs(uint32_t leds);
uint32_t getModifiers();
void updateModifiers(uint32_t depressed, uint32_t latched, uint32_t locked, uint32_t group);
bool updateModifiersState(); // rets whether changed
void updateXkbStateWithKey(uint32_t xkbKey, bool pressed);
void updateKeymapFD();
bool active = false;
bool enabled = true;
bool active = false;
bool enabled = true;
// if the keymap is overridden by the implementation,
// don't try to set keyboard rules anymore, to avoid overwriting the requested one.
// e.g. Virtual keyboards with custom maps.
bool keymapOverridden = false;
xkb_layout_index_t activeLayout = 0;
xkb_state * xkbState = nullptr, *xkbStaticState /* Static state: never gets modifiers or layout changes sent, used for keybinds. */ = nullptr;