core: Optimize window/layer rule application and scanning (#8735)
Optimizes window and layer rule parsing and later usage.
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12 changed files with 866 additions and 609 deletions
37
src/desktop/LayerRule.cpp
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37
src/desktop/LayerRule.cpp
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#include "LayerRule.hpp"
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#include <unordered_set>
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#include <algorithm>
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#include "../debug/Log.hpp"
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static const auto RULES = std::unordered_set<std::string>{"noanim", "blur", "blurpopups", "dimaround"};
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static const auto RULES_PREFIX = std::unordered_set<std::string>{"ignorealpha", "ignorezero", "xray", "animation", "order"};
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CLayerRule::CLayerRule(const std::string& rule_, const std::string& ns_) : targetNamespace(ns_), rule(rule_) {
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const bool VALID = RULES.contains(rule) || std::any_of(RULES_PREFIX.begin(), RULES_PREFIX.end(), [&rule_](const auto& prefix) { return rule_.starts_with(prefix); });
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if (!VALID)
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return;
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if (rule == "noanim")
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ruleType = RULE_NOANIM;
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else if (rule == "blur")
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ruleType = RULE_BLUR;
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else if (rule == "blurpopups")
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ruleType = RULE_BLURPOPUPS;
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else if (rule == "dimaround")
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ruleType = RULE_DIMAROUND;
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else if (rule.starts_with("ignorealpha"))
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ruleType = RULE_IGNOREALPHA;
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else if (rule.starts_with("ignorezero"))
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ruleType = RULE_IGNOREZERO;
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else if (rule.starts_with("xray"))
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ruleType = RULE_XRAY;
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else if (rule.starts_with("animation"))
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ruleType = RULE_ANIMATION;
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else if (rule.starts_with("order"))
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ruleType = RULE_ORDER;
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else {
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Debug::log(ERR, "CLayerRule: didn't match a rule that was found valid?!");
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ruleType = RULE_INVALID;
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}
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}
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