core: refactor and improve surface commit (#9805)
* make CHLBufferReference not a SP anymore
* copy over release and acquire points in CHLBufferReference
* use CHLBufferReference in screencopy and toplevel export
TODO: use CHLBufferReference in direct scanout properly
the only problem is the scanout buffer release timing,
specifically the onBackendRelease mechanism
* cleanup SSurfaceState and surface pending commit tracking
* move surface code from DRMSyncobj, and move acquire to SSurfaceState
* use queue for comitted pending surface states like proto says
"The content update is placed in a queue until it becomes active." - wl_surface::commit
* drop, not release, prev buffer if 2nd buffer wl_surface.attach is sent
"A wl_buffer that has been attached and then replaced by another attach instead of committed will not receive a release event, and is not used by the compositor." - wl_surface::attach
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15 changed files with 285 additions and 223 deletions
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@ -1,6 +1,7 @@
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#pragma once
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#include "../defines.hpp"
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#include "./types/Buffer.hpp"
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#include "wlr-screencopy-unstable-v1.hpp"
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#include "WaylandProtocol.hpp"
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@ -50,7 +51,6 @@ class CScreencopyClient {
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class CScreencopyFrame {
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public:
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CScreencopyFrame(SP<CZwlrScreencopyFrameV1> resource, int32_t overlay_cursor, wl_resource* output, CBox box);
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~CScreencopyFrame();
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bool good();
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@ -65,7 +65,7 @@ class CScreencopyFrame {
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bool withDamage = false;
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bool lockedSWCursors = false;
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WP<IHLBuffer> buffer;
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CHLBufferReference buffer;
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bool bufferDMA = false;
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uint32_t shmFormat = 0;
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uint32_t dmabufFormat = 0;
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