block surface feedback on window sharing
This commit is contained in:
parent
9c67e08dbd
commit
da76a1ed9e
3 changed files with 7 additions and 3 deletions
|
|
@ -51,9 +51,10 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
|
|||
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
|
||||
}
|
||||
|
||||
wlr_surface_send_frame_done(surface, RDATA->when);
|
||||
|
||||
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
|
||||
if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {
|
||||
wlr_surface_send_frame_done(surface, RDATA->when);
|
||||
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
|
||||
}
|
||||
|
||||
// reset the UV, we might've set it above
|
||||
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue