layout: store and preserve size and pos after fullscreen (#13500)

ref https://github.com/hyprwm/Hyprland/discussions/13401
This commit is contained in:
Vaxry 2026-03-02 18:57:09 +00:00 committed by GitHub
parent 5f650f8ed9
commit d98f7ffaf5
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11 changed files with 124 additions and 0 deletions

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@ -116,6 +116,8 @@ void CDefaultFloatingAlgorithm::newTarget(SP<ITarget> target) {
PWINDOW->m_reportedSize = PWINDOW->m_pendingReportedSize;
}
}
updateTarget(target);
}
void CDefaultFloatingAlgorithm::movedTarget(SP<ITarget> target, std::optional<Vector2D> focalPoint) {
@ -152,6 +154,8 @@ void CDefaultFloatingAlgorithm::movedTarget(SP<ITarget> target, std::optional<Ve
// put around the current center, fit in workArea
target->setPositionGlobal(fitBoxInWorkArea(CBox{NEW_POS, LAST_SIZE}, target));
}
updateTarget(target);
}
CBox CDefaultFloatingAlgorithm::fitBoxInWorkArea(const CBox& box, SP<ITarget> t) {
@ -173,6 +177,7 @@ CBox CDefaultFloatingAlgorithm::fitBoxInWorkArea(const CBox& box, SP<ITarget> t)
void CDefaultFloatingAlgorithm::removeTarget(SP<ITarget> target) {
target->rememberFloatingSize(target->position().size());
m_datas.erase(target);
}
void CDefaultFloatingAlgorithm::resizeTarget(const Vector2D& Δ, SP<ITarget> target, eRectCorner corner) {
@ -184,6 +189,8 @@ void CDefaultFloatingAlgorithm::resizeTarget(const Vector2D& Δ, SP<ITarget> tar
if (g_layoutManager->dragController()->target() == target)
target->warpPositionSize();
updateTarget(target);
}
void CDefaultFloatingAlgorithm::moveTarget(const Vector2D& Δ, SP<ITarget> target) {
@ -193,12 +200,17 @@ void CDefaultFloatingAlgorithm::moveTarget(const Vector2D& Δ, SP<ITarget> targe
if (g_layoutManager->dragController()->target() == target)
target->warpPositionSize();
updateTarget(target);
}
void CDefaultFloatingAlgorithm::swapTargets(SP<ITarget> a, SP<ITarget> b) {
auto posABackup = a->position();
a->setPositionGlobal(b->position());
b->setPositionGlobal(posABackup);
updateTarget(a);
updateTarget(b);
}
void CDefaultFloatingAlgorithm::moveTargetInDirection(SP<ITarget> t, Math::eDirection dir, bool silent) {
@ -216,4 +228,25 @@ void CDefaultFloatingAlgorithm::moveTargetInDirection(SP<ITarget> t, Math::eDire
}
t->setPositionGlobal(pos);
updateTarget(t);
}
void CDefaultFloatingAlgorithm::recenter(SP<ITarget> t) {
if (!m_datas.contains(t)) {
IFloatingAlgorithm::recenter(t);
return;
}
t->setPositionGlobal(m_datas.at(t).lastBox);
}
void CDefaultFloatingAlgorithm::setTargetGeom(const CBox& geom, SP<ITarget> target) {
target->setPositionGlobal(geom);
updateTarget(target);
}
void CDefaultFloatingAlgorithm::updateTarget(SP<ITarget> t) {
m_datas[t] = {.lastBox = t->position()};
}