renderer: use primitive rendering for copying buffers
This commit is contained in:
parent
0af97636fa
commit
d7e9eb65e2
2 changed files with 59 additions and 2 deletions
|
|
@ -179,6 +179,7 @@ class CHyprOpenGLImpl {
|
|||
|
||||
void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, CRegion* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
|
||||
bool allowCustomUV = false, bool allowDim = false);
|
||||
void renderTexturePrimitive(const CTexture& tex, wlr_box* pBox);
|
||||
void renderSplash(cairo_t* const, cairo_surface_t* const, double);
|
||||
|
||||
void preBlurForCurrentMonitor();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue