input: Rewritten pointer constraints (#4889)
* rewritten constraints * send pointer enter on activate if not pointer focus * minor cleanup * simulate movement on commit * don't ignore oneshot prop * various fixes * dont send motion on confined * update pos hint on region change
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14 changed files with 282 additions and 386 deletions
121
src/desktop/Constraint.cpp
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121
src/desktop/Constraint.cpp
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#include "Constraint.hpp"
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#include "WLSurface.hpp"
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#include "../Compositor.hpp"
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CConstraint::CConstraint(wlr_pointer_constraint_v1* constraint, CWLSurface* owner) : m_pOwner(owner), m_pConstraint(constraint) {
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initSignals();
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m_vCursorPosOnActivate = g_pInputManager->getMouseCoordsInternal();
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g_pInputManager->m_vConstraints.push_back(this);
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if (g_pCompositor->m_pLastFocus == m_pOwner->wlr())
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activate();
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}
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CConstraint::~CConstraint() {
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std::erase(g_pInputManager->m_vConstraints, this);
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}
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static void onConstraintDestroy(void* owner, void* data) {
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const auto CONSTRAINT = (CConstraint*)owner;
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CONSTRAINT->onDestroy();
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}
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static void onConstraintSetRegion(void* owner, void* data) {
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const auto CONSTRAINT = (CConstraint*)owner;
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CONSTRAINT->onSetRegion();
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}
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void CConstraint::initSignals() {
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hyprListener_setConstraintRegion.initCallback(&m_pConstraint->events.set_region, ::onConstraintSetRegion, this, "CConstraint");
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hyprListener_destroyConstraint.initCallback(&m_pConstraint->events.destroy, ::onConstraintDestroy, this, "CConstraint");
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}
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void CConstraint::onDestroy() {
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if (active())
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deactivate();
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// this is us
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m_pOwner->m_pConstraint.reset();
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}
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void CConstraint::onSetRegion() {
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if (!m_bActive)
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return;
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m_rRegion.set(&m_pConstraint->region);
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m_vPositionHint = m_rRegion.closestPoint(m_vPositionHint);
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g_pInputManager->simulateMouseMovement(); // to warp the cursor if anything's amiss
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}
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void CConstraint::onCommit() {
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if (!m_bActive)
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return;
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const auto COMMITTED = m_pConstraint->current.committed;
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if (COMMITTED & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
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m_bHintSet = true;
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m_vPositionHint = {m_pConstraint->current.cursor_hint.x, m_pConstraint->current.cursor_hint.y};
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g_pInputManager->simulateMouseMovement();
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}
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if (COMMITTED & WLR_POINTER_CONSTRAINT_V1_STATE_REGION)
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onSetRegion();
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}
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CRegion CConstraint::logicConstraintRegion() {
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CRegion rg = m_rRegion;
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const auto SURFBOX = m_pOwner->getSurfaceBoxGlobal();
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const auto CONSTRAINTPOS = SURFBOX.has_value() ? SURFBOX->pos() : Vector2D{};
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rg.translate(CONSTRAINTPOS);
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return rg;
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}
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CWLSurface* CConstraint::owner() {
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return m_pOwner;
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}
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bool CConstraint::isLocked() {
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return m_pConstraint->type == WLR_POINTER_CONSTRAINT_V1_LOCKED;
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}
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Vector2D CConstraint::logicPositionHint() {
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const auto SURFBOX = m_pOwner->getSurfaceBoxGlobal();
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const auto CONSTRAINTPOS = SURFBOX.has_value() ? SURFBOX->pos() : Vector2D{};
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return m_bHintSet ? CONSTRAINTPOS + m_vPositionHint : m_vCursorPosOnActivate;
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}
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void CConstraint::deactivate() {
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if (!m_bActive)
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return;
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wlr_pointer_constraint_v1_send_deactivated(m_pConstraint);
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m_bActive = false;
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g_pCompositor->warpCursorTo(logicPositionHint(), true);
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if (m_pConstraint->lifetime == ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_ONESHOT)
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m_bDead = true;
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}
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void CConstraint::activate() {
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if (m_bActive || m_bDead)
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return;
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// TODO: hack, probably not a super duper great idea
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if (g_pCompositor->m_sSeat.seat->pointer_state.focused_surface != m_pOwner->wlr()) {
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const auto SURFBOX = m_pOwner->getSurfaceBoxGlobal();
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const auto LOCAL = SURFBOX.has_value() ? logicPositionHint() - SURFBOX->pos() : Vector2D{};
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wlr_seat_pointer_enter(g_pCompositor->m_sSeat.seat, m_pOwner->wlr(), LOCAL.x, LOCAL.y);
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}
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g_pCompositor->warpCursorTo(logicPositionHint(), true);
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wlr_pointer_constraint_v1_send_activated(m_pConstraint);
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m_bActive = true;
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}
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bool CConstraint::active() {
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return m_bActive;
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}
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