pass: improve pass debugging
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4e93b2def5
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5 changed files with 133 additions and 44 deletions
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@ -4,6 +4,7 @@
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#include "PassElement.hpp"
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class CGradientValueData;
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class CTexture;
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class CRenderPass {
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public:
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@ -33,6 +34,12 @@ class CRenderPass {
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void simplify();
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float oneBlurRadius();
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void renderDebugData();
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struct {
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bool present = false;
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SP<CTexture> keyboardFocusText, pointerFocusText, lastWindowText;
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} debugData;
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friend class CHyprOpenGLImpl;
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};
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