seat: discrete round away from zero + high res scrolling (#6317)

* Discrete scrolling round away from zero
e.deltaDiscrete can be multiples of 30 instead of the usual 120 causing
the rounded value to be 0 when too small causing erratic scrolling.

* Send value120 alongside discrete
Fixes sensitivity issues for clients that support value120 axis events
This commit is contained in:
Agent00Ming 2024-06-03 16:47:02 -04:00 committed by GitHub
parent 5517cc506b
commit d0a224a491
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GPG key ID: B5690EEEBB952194
3 changed files with 11 additions and 5 deletions

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@ -290,7 +290,7 @@ void CSeatManager::sendPointerFrame(WP<CWLSeatResource> pResource) {
}
}
void CSeatManager::sendPointerAxis(uint32_t timeMs, wl_pointer_axis axis, double value, int32_t discrete, wl_pointer_axis_source source,
void CSeatManager::sendPointerAxis(uint32_t timeMs, wl_pointer_axis axis, double value, int32_t discrete, int32_t value120, wl_pointer_axis_source source,
wl_pointer_axis_relative_direction relative) {
if (!state.pointerFocusResource)
return;
@ -303,8 +303,10 @@ void CSeatManager::sendPointerAxis(uint32_t timeMs, wl_pointer_axis axis, double
p->sendAxisSource(source);
p->sendAxisRelativeDirection(axis, relative);
if (source == 0)
if (source == 0) {
p->sendAxisValue120(axis, value120);
p->sendAxisDiscrete(axis, discrete);
}
if (value == 0)
p->sendAxisStop(timeMs, axis);