compositor: fix calculating x11 work area (#13347)
in a multimon scenario, due to our positioning hacks, and due to the fact work area is a rect anyways, likely wont make sense
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2 changed files with 20 additions and 26 deletions
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@ -121,7 +121,7 @@ class CCompositor {
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WORKSPACEID getNextAvailableNamedWorkspace();
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bool isPointOnAnyMonitor(const Vector2D&);
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bool isPointOnReservedArea(const Vector2D& point, const PHLMONITOR monitor = nullptr);
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CBox calculateX11WorkArea();
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std::optional<CBox> calculateX11WorkArea();
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PHLMONITOR getMonitorInDirection(Math::eDirection);
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PHLMONITOR getMonitorInDirection(PHLMONITOR, Math::eDirection);
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void updateAllWindowsAnimatedDecorationValues();
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