renderer: fix mouse motion in VRR (#12665)
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12 changed files with 63 additions and 105 deletions
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@ -127,9 +127,6 @@ class CSeatManager {
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void setGrab(SP<CSeatGrab> grab); // nullptr removes
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SP<CSeatGrab> m_seatGrab;
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bool m_isPointerFrameSkipped = false;
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bool m_isPointerFrameCommit = false;
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private:
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struct SSeatResourceContainer {
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SSeatResourceContainer(SP<CWLSeatResource>);
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