renderer: fix mouse motion in VRR (#12665)
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12 changed files with 63 additions and 105 deletions
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@ -161,6 +161,7 @@ class CCompositor {
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void onNewMonitor(SP<Aquamarine::IOutput> output);
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void ensurePersistentWorkspacesPresent(const std::vector<SWorkspaceRule>& rules, PHLWORKSPACE pWorkspace = nullptr);
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std::optional<unsigned int> getVTNr();
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bool isVRRActiveOnAnyMonitor() const;
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NColorManagement::PImageDescription getPreferredImageDescription();
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NColorManagement::PImageDescription getHDRImageDescription();
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