input: focus window on mouse down on decoration (#4514)
Also unifies vectorToWindow funcs
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12 changed files with 105 additions and 162 deletions
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@ -541,7 +541,7 @@ void CMonitor::changeWorkspace(CWorkspace* const pWorkspace, bool internal, bool
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if (!pWindow) {
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if (*PFOLLOWMOUSE == 1)
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pWindow = g_pCompositor->vectorToWindowIdeal(g_pInputManager->getMouseCoordsInternal());
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pWindow = g_pCompositor->vectorToWindowUnified(g_pInputManager->getMouseCoordsInternal(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
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if (!pWindow)
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pWindow = g_pCompositor->getTopLeftWindowOnWorkspace(pWorkspace->m_iID);
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@ -45,3 +45,7 @@ double Vector2D::distance(const Vector2D& other) const {
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double Vector2D::size() const {
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return std::sqrt(x * x + y * y);
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}
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Vector2D Vector2D::getComponentMax(const Vector2D& other) const {
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return Vector2D(std::max(this->x, other.x), std::max(this->y, other.y));
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}
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@ -92,6 +92,8 @@ class Vector2D {
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Vector2D floor() const;
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Vector2D round() const;
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Vector2D getComponentMax(const Vector2D& other) const;
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};
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/**
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