input: focus window on mouse down on decoration (#4514)

Also unifies vectorToWindow funcs
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MightyPlaza 2024-02-04 15:40:20 +00:00 committed by GitHub
parent 1ed4f1cb25
commit cbadf3e3f3
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GPG key ID: B5690EEEBB952194
12 changed files with 105 additions and 162 deletions

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@ -139,35 +139,25 @@ CBox CWindow::getWindowIdealBoundingBoxIgnoreReserved() {
return CBox{(int)POS.x, (int)POS.y, (int)SIZE.x, (int)SIZE.y};
}
CBox CWindow::getWindowInputBox() {
const int BORDERSIZE = getRealBorderSize();
CBox CWindow::getWindowBoxUnified(uint64_t properties) {
if (m_sAdditionalConfigData.dimAround) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(m_iMonitorID);
return {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
}
SWindowDecorationExtents maxExtents = {{BORDERSIZE + 2, BORDERSIZE + 2}, {BORDERSIZE + 2, BORDERSIZE + 2}};
SWindowDecorationExtents EXTENTS = {{0, 0}, {0, 0}};
if (properties & RESERVED_EXTENTS)
EXTENTS.addExtents(g_pDecorationPositioner->getWindowDecorationReserved(this));
if (properties & INPUT_EXTENTS)
EXTENTS.addExtents(g_pDecorationPositioner->getWindowDecorationExtents(this, true));
if (properties & FULL_EXTENTS)
EXTENTS.addExtents(g_pDecorationPositioner->getWindowDecorationExtents(this, false));
const auto EXTENTS = g_pDecorationPositioner->getWindowDecorationExtents(this, true);
CBox box = {m_vRealPosition.vec().x, m_vRealPosition.vec().y, m_vRealSize.vec().x, m_vRealSize.vec().y};
box.addExtents(EXTENTS);
if (EXTENTS.topLeft.x > maxExtents.topLeft.x)
maxExtents.topLeft.x = EXTENTS.topLeft.x;
if (EXTENTS.topLeft.y > maxExtents.topLeft.y)
maxExtents.topLeft.y = EXTENTS.topLeft.y;
if (EXTENTS.bottomRight.x > maxExtents.bottomRight.x)
maxExtents.bottomRight.x = EXTENTS.bottomRight.x;
if (EXTENTS.bottomRight.y > maxExtents.bottomRight.y)
maxExtents.bottomRight.y = EXTENTS.bottomRight.y;
// Add extents to the real base BB and return
CBox finalBox = {m_vRealPosition.vec().x - maxExtents.topLeft.x, m_vRealPosition.vec().y - maxExtents.topLeft.y,
m_vRealSize.vec().x + maxExtents.topLeft.x + maxExtents.bottomRight.x, m_vRealSize.vec().y + maxExtents.topLeft.y + maxExtents.bottomRight.y};
return finalBox;
return box;
}
CBox CWindow::getWindowMainSurfaceBox() {