Fix certain layersurfaces crashing
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deb18af955
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cba4693d39
2 changed files with 18 additions and 1 deletions
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@ -322,7 +322,7 @@ void CHyprRenderer::arrangeLayerArray(SMonitor* pMonitor, const std::list<SLayer
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wlr_box full_area = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y};
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for (auto& ls : layerSurfaces) {
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if (ls->fadingOut)
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if (ls->fadingOut || ls->readyToDelete)
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continue;
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const auto PLAYER = ls->layerSurface;
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