config/monitor: Add monitor v2 HDR rules (#10623)
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7 changed files with 108 additions and 20 deletions
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@ -347,7 +347,7 @@ class CHyprOpenGLImpl {
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CFramebuffer* blurFramebufferWithDamage(float a, CRegion* damage, CFramebuffer& source);
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void passCMUniforms(const SShader&, const NColorManagement::SImageDescription& imageDescription, const NColorManagement::SImageDescription& targetImageDescription,
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bool modifySDR = false);
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bool modifySDR = false, float sdrMinLuminance = -1.0f, int sdrMaxLuminance = -1);
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void passCMUniforms(const SShader&, const NColorManagement::SImageDescription& imageDescription);
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void renderTextureInternalWithDamage(SP<CTexture>, const CBox& box, float a, const CRegion& damage, int round = 0, float roundingPower = 2.0f, bool discardOpaque = false,
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bool noAA = false, bool allowCustomUV = false, bool allowDim = false, GLenum wrapX = GL_CLAMP_TO_EDGE, GLenum wrapY = GL_CLAMP_TO_EDGE);
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